View unanswered posts | View active topics It is currently Sat Apr 19, 2025 6:59 pm



This topic is locked, you cannot edit posts or make further replies.  [ 996 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22, 23 ... 67  Next
 Crobotech Mod Beta 2 
Author Message
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Post Re: Crobotech Mod Beta 2
FireBlizzard wrote:
Sorry Kowie but, The laser can only kill vanilla's

The explosives inside the laser can kill ANYTHING with the right amount of shots (Laser cant even dmg the DarkKlones, but the explosives can)

(Last time I tested atleast)

Actually, with my new iteration, if you hear that "thump" sound when they get hit, then they're taking damage. Wounds and dents actually count towards gibbing them now, both their armor and their actual body parts.


Tue May 27, 2008 5:03 am
Profile YIM
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Post Re: Crobotech Mod Beta 2
I tested this on a CRobo to end this, the laser did some damage but the explosion killed him.
Therefore, the explosion is more powerful.


Tue May 27, 2008 7:47 am
Profile
User avatar

Joined: Tue Apr 24, 2007 12:48 pm
Posts: 149
Location: In a Lab deep underground researching the secrets of tha whoop
Post Re: Crobotech Mod Beta 2
What I am trying to say is that Capnbubs should make the laser do next to nothing damage and the explosion bit stronger


Tue May 27, 2008 9:51 am
Profile

Joined: Sun Apr 29, 2007 11:31 pm
Posts: 123
Post Re: Crobotech Mod Beta 2
Well I don't know then, I must have a different release of the weapon that somehow didn't get overwritten because when I use it, laser itself = instagib, explosion = tickle.


Tue May 27, 2008 10:00 am
Profile WWW
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Post Re: Crobotech Mod Beta 2
The laser does rip vanilla units to shreds, and the explosion hardly ever hits them if they survive the laser. That's probably why.


Tue May 27, 2008 11:24 am
Profile
User avatar

Joined: Wed May 23, 2007 12:08 pm
Posts: 533
Location: In hells Ironic Punishment Department (Canada, ON)
Post Re: Crobotech Mod Beta 2
Kowie654 wrote:
What I am trying to say is that Capnbubs should make the laser do next to nothing damage and the explosion bit stronger


Perhaps

(And guys, I said the last time I tested, computer screwed up CC right now and theres a problem with .rubber or something among those lines)

EDIT1: Just havnt bothered trying to fix it XD


Tue May 27, 2008 11:54 am
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
How do you make the shot from the shotgun so spaced out like that?


Sat May 31, 2008 10:31 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Post Re: Crobotech Mod Beta 2
ParticleSpreadRange.


Sat May 31, 2008 12:07 pm
Profile
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
The variable your looking for is under 'AddAmmo = Round' and is 'Separation'. That tells the game how far apart horizontally the rounds should be spread.


Sat May 31, 2008 12:11 pm
Profile
User avatar

Joined: Wed Nov 21, 2007 7:49 pm
Posts: 189
Post Re: Crobotech Mod Beta 2
OMGOGMGOGM! SEX.

The sprites look wicked, and I can't wait to try out the new actors.

I hope the guns are balanced.


Sat May 31, 2008 3:14 pm
Profile

Joined: Tue May 08, 2007 2:12 pm
Posts: 15
Location: Malaysia
Post Re: Crobotech Mod Beta 2
capnbubs wrote:
The variable your looking for is under 'AddAmmo = Round' and is 'Separation'. That tells the game how far apart horizontally the rounds should be spread.

Then what does ParticleSpreadRange change?


Sat May 31, 2008 3:23 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Post Re: Crobotech Mod Beta 2
capnbubs wrote:
The variable your looking for is under 'AddAmmo = Round' and is 'Separation'. That tells the game how far apart horizontally the rounds should be spread.


Um what.

Seperation is used for lag calculation and shouldn't really be changed if you don't know what it does.

ParticleSpreadRange is what's used for multiple ParticleCount weapons.


Sat May 31, 2008 6:22 pm
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
Grif wrote:
capnbubs wrote:
The variable your looking for is under 'AddAmmo = Round' and is 'Separation'. That tells the game how far apart horizontally the rounds should be spread.


Um what.

Seperation is used for lag calculation and shouldn't really be changed if you don't know what it does.

ParticleSpreadRange is what's used for multiple ParticleCount weapons.



No, he got it right. I know because my shotgun I made has horizontal spread on its shot after i changed separation to 20.


Sat May 31, 2008 6:26 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Post Re: Crobotech Mod Beta 2
Is that why my sniper with ParticleSpreadRange = 0 has 4 bullets that fly as one, but when I make the range higher, they don't all fly together?


Sat May 31, 2008 6:34 pm
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
Grif wrote:
Is that why my sniper with ParticleSpreadRange = 0 has 4 bullets that fly as one, but when I make the range higher, they don't all fly together?


It's probably because that's vertical separation, and you can't notice the horizontal separation because the tail is hiding any hint of the other bullets.


Sat May 31, 2008 6:38 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 996 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22, 23 ... 67  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.325s | 14 Queries | GZIP : Off ]