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 Trading Center 
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Post Re: Trading Center
It really is beautiful.
I think the ground texture should be stronger.


Sun May 25, 2008 11:20 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Trading Center
If only you could stand on the buildings.
That'd be an even more epic battle of proportions.


Mon May 26, 2008 12:26 am
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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Post Re: Trading Center
Roy-G-Biv wrote:
If only you could stand on the buildings.
That'd be an even more epic battle of proportions.

I think you mean 'a battle of even more epic proportions.'
An even more epic battle of proportions would be two armies trying to draw the most perfect square they possibly can.
Please, learn the phrase before you actually use it.


Mon May 26, 2008 1:06 am
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Post Re: Trading Center
Interesting art style, though as others have said, it's mildly confusing at first. The map also seems kinda bland with only flat space. But it's polished and looks great.


Mon May 26, 2008 1:45 am
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Post Re: Trading Center
Enough to make me pause for a moment to stare at the screenshots.

DL'd!


Mon May 26, 2008 2:06 am
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Joined: Tue Jun 19, 2007 2:51 pm
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Location: in photoshop, in a corner; ordening pixels
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Post Re: Trading Center
Alenth Eneil wrote:
Maybe it could have some supplies left behind that you can break into to get equipment and sell for money.
Maybe a bank vault or two with gold if you wanted it to be used for larger and longer fights.

supplies would be nice indeed, i will see what i can make. but not a bank, that just doesent fit in...
maybe i will add some underground hallway to...

Tea wrote:
It really is beautiful.
I think the ground texture should be stronger.

the material should be stronger? or the texture?


Roy-G-Biv wrote:
If only you could stand on the buildings.
That'd be an even more epic battle of proportions.

well no... that would end in chaos with lots op people getting stuck


DSMK2 wrote:
Enough to make me pause for a moment to stare at the screenshots.

DL'd!

nice :grin:



EDIT: added some baricades and gold baricades (for gold) and a platform, all to make map variation

Image---Image


Mon May 26, 2008 6:25 am
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Trading Center
Best (In looks) scene ever... Thats all that can be said 0.0...


Mon May 26, 2008 12:14 pm
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Joined: Mon Aug 27, 2007 7:56 pm
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Location: Scotland
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Post Re: Trading Center
You can't stand on the buildings? Oh man!


Mon May 26, 2008 4:46 pm
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Post Re: Trading Center
Only one art complaint: Add lights to the buildings in the backgrounds!


Mon May 26, 2008 4:54 pm
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Post Re: Trading Center
Krumbs wrote:
You can't stand on the buildings? Oh man!


no you cant stand on the buildings...

DSMK2 wrote:
Only one art complaint: Add lights to the buildings in the backgrounds!


the city's power supply is all going to the last of the remaining shield and to the street your in, so you can keep on mining the remaining recources (and also i wont change any thing on the map, i am already busy with a new one)


Mon May 26, 2008 5:02 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
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Post Re: Trading Center
I shat bricks. Will you have my babies?


Mon May 26, 2008 5:33 pm
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DRL Developer
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Joined: Tue Jul 27, 2004 8:02 pm
Posts: 428
Location: AZ
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Post Re: Trading Center
Very impressive! I like the atmosphere and sense of depth with all the layers.
One issue is the material foreground is hard to tell from the background. Try to make the 'cross section cut' material areas look like they're really cut across; look at prom's gritty concrete textures.

Keep up the great work!


Mon May 26, 2008 7:11 pm
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Post Re: Trading Center
ooh shizzle! even data posts in your topic! you know it must be good...


Mon May 26, 2008 7:27 pm
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Post Re: Trading Center
Make a version with a building in the middle that you can defend.

This is awesome.


Mon May 26, 2008 7:30 pm
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Post Re: Trading Center
Data wrote:
Very impressive! I like the atmosphere and sense of depth with all the layers.
One issue is the material foreground is hard to tell from the background. Try to make the 'cross section cut' material areas look like they're really cut across; look at prom's gritty concrete textures.

Keep up the great work!


thanks!


No_0ne wrote:
Make a version with a building in the middle that you can defend.

This is awesome.


nah, sorry i am already making another map... this map seems for me finished


Mon May 26, 2008 7:52 pm
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