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Tea
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Re: Trading Center
It really is beautiful. I think the ground texture should be stronger.
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Sun May 25, 2008 11:20 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Trading Center
If only you could stand on the buildings. That'd be an even more epic battle of proportions.
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Mon May 26, 2008 12:26 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Trading Center
Roy-G-Biv wrote: If only you could stand on the buildings. That'd be an even more epic battle of proportions. I think you mean 'a battle of even more epic proportions.' An even more epic battle of proportions would be two armies trying to draw the most perfect square they possibly can. Please, learn the phrase before you actually use it.
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Mon May 26, 2008 1:06 am |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: Trading Center
Interesting art style, though as others have said, it's mildly confusing at first. The map also seems kinda bland with only flat space. But it's polished and looks great.
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Mon May 26, 2008 1:45 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Trading Center
Enough to make me pause for a moment to stare at the screenshots.
DL'd!
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Mon May 26, 2008 2:06 am |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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Re: Trading Center
Alenth Eneil wrote: Maybe it could have some supplies left behind that you can break into to get equipment and sell for money. Maybe a bank vault or two with gold if you wanted it to be used for larger and longer fights. supplies would be nice indeed, i will see what i can make. but not a bank, that just doesent fit in... maybe i will add some underground hallway to... Tea wrote: It really is beautiful. I think the ground texture should be stronger. the material should be stronger? or the texture? Roy-G-Biv wrote: If only you could stand on the buildings. That'd be an even more epic battle of proportions. well no... that would end in chaos with lots op people getting stuck DSMK2 wrote: Enough to make me pause for a moment to stare at the screenshots.
DL'd! nice EDIT: added some baricades and gold baricades (for gold) and a platform, all to make map variation ---
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Mon May 26, 2008 6:25 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Trading Center
Best (In looks) scene ever... Thats all that can be said 0.0...
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Mon May 26, 2008 12:14 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Trading Center
You can't stand on the buildings? Oh man!
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Mon May 26, 2008 4:46 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Trading Center
Only one art complaint: Add lights to the buildings in the backgrounds!
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Mon May 26, 2008 4:54 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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Re: Trading Center
Krumbs wrote: You can't stand on the buildings? Oh man! no you cant stand on the buildings... DSMK2 wrote: Only one art complaint: Add lights to the buildings in the backgrounds! the city's power supply is all going to the last of the remaining shield and to the street your in, so you can keep on mining the remaining recources (and also i wont change any thing on the map, i am already busy with a new one)
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Mon May 26, 2008 5:02 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Trading Center
I shat bricks. Will you have my babies?
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Mon May 26, 2008 5:33 pm |
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Re: Trading Center
Very impressive! I like the atmosphere and sense of depth with all the layers. One issue is the material foreground is hard to tell from the background. Try to make the 'cross section cut' material areas look like they're really cut across; look at prom's gritty concrete textures.
Keep up the great work!
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Mon May 26, 2008 7:11 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Trading Center
ooh shizzle! even data posts in your topic! you know it must be good...
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Mon May 26, 2008 7:27 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Trading Center
Make a version with a building in the middle that you can defend.
This is awesome.
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Mon May 26, 2008 7:30 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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Re: Trading Center
Data wrote: Very impressive! I like the atmosphere and sense of depth with all the layers. One issue is the material foreground is hard to tell from the background. Try to make the 'cross section cut' material areas look like they're really cut across; look at prom's gritty concrete textures.
Keep up the great work! thanks! No_0ne wrote: Make a version with a building in the middle that you can defend.
This is awesome. nah, sorry i am already making another map... this map seems for me finished
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Mon May 26, 2008 7:52 pm |
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