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konoshi
Joined: Thu Apr 17, 2008 4:02 am Posts: 12 Location: A city of loss and destruction.
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Scrap buildup
With prolonged game-play, there is a lot of destroyed ships and body fragments all around.
I was curious if this bothers other players, and what their preferred junk removal system is..
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Sat May 24, 2008 5:59 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Scrap buildup
My preferred removal system: A clone with a heavy digger.
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Sat May 24, 2008 6:26 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Scrap buildup
One dropship.
Over 9000 bombs.
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Sat May 24, 2008 8:01 am |
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ddgc
Joined: Thu Dec 06, 2007 4:01 am Posts: 63 Location: Alt+F4
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Re: Scrap buildup
Plasma Tunneler Mk 3. It works.
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Sat May 24, 2008 8:58 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Scrap buildup
Modding the gibs so that there is very little scrap or little pretty sparkles when dropships explode. I usually get bored before the debris covers up my base, and subsequently nuke it with a game-ender anyway.
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Sat May 24, 2008 10:01 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Scrap buildup
Data mentioned in devlog comments something about this being fixed in the next build, so.
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Sat May 24, 2008 4:23 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Scrap buildup
I just made all the craft gibs be sand material, so when a gib falls on gibs that have become terrain, it crushes it's way through, reducing pile-up greatly, but leaving a little bit, and it's sturdy enough to walk on. But if you need to clean it up, a medium digger cuts through with ease.
I am also interested in data's solution to this.
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Sat May 24, 2008 6:18 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Scrap buildup
I'm thinking it may be something like a second terrain layer (that all gibbed/dead actors turn into) that has something to do with structural integrity and weight... though I'm not sure if it will be something as complicated as that, but looking at other (basic) games stuff like that wouldn't be to hard to implement.
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Sat May 24, 2008 11:14 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Scrap buildup
It's probably just weaker materials/stronger dropships/better AI.
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Sat May 24, 2008 11:16 pm |
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Frejesal
Joined: Sat Aug 04, 2007 11:17 pm Posts: 50
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Re: Scrap buildup
It does get pretty annoying, so I'm wondering what Data will do to the fix it.
Probably something too brilliant for us to guess.
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Sun May 25, 2008 3:03 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Scrap buildup
I just make the enemies 'paradrop' in, using no dropships/ rockets, only jetpacking down from the top of the screen.
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Sun May 25, 2008 5:23 am |
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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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Re: Scrap buildup
uberhen wrote: I just make the enemies 'paradrop' in, using no dropships/ rockets, only jetpacking down from the top of the screen. but...that would suck. they come from a space station.
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Sun May 25, 2008 1:16 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Scrap buildup
Well... just imagine that a big dropship released them in the air then. Works for me!
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Sun May 25, 2008 5:14 pm |
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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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Re: Scrap buildup
i guess, but removing dropships kinda takes away alot of gameplay.
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Sun May 25, 2008 6:45 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Scrap buildup
Preferred cleanup tool : Grifmissle
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Sun May 25, 2008 6:52 pm |
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