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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
someone. do it. it'd be awesome, and worth crashing your computer.
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Fri May 16, 2008 12:40 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
How about shoot it with Insta-X and it'll de-pin and it will flip over and vaporize the morons in the way of the blast, did it once, real funny!
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Sat May 17, 2008 3:26 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Roy-G-Biv wrote: The Fat Sand Rat wrote: Ypsilon unpinned and orbiting the map at Mach 5? Now That'd Be Awesome. I Know It Would But Please, Think Of The Shift Key, It Has A Wife And Two Kids. Let's see, how about giving the meteor summoned by the M-Bomb a nice little sideways shove? It'd roll around and slice off a lot of the top of the terrain... I think.
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Sat May 17, 2008 3:41 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Sounds like fun and possible but with an expense of less weight could do that. I might also give it flaming effects to make it more awesome.
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Sat May 17, 2008 3:01 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
the above: it sounds like a plan. a really good one.
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Wed May 21, 2008 12:26 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Giant wheel of doom? Yes!
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Wed May 21, 2008 12:38 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
One question.
In the old AALBombs.rte there was a folder called Images2. It had a headsprite that looked like Rambo. What ever happened to that folder, and do you plan on making that unit?
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Wed May 21, 2008 12:43 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Congratulations, you just found the original "Zorneus". And no im not going to do anything with him, so hes rubbish.
But yeah, when I started on the zorneus project, I wanted to make the most badass man I could think of... but then I failed hard and I decided to make zorneus look like something/someone that fell out of the darkest hole in the universe. And it looked much better.
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Wed May 21, 2008 2:56 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
numgun wrote: Congratulations, you just found the original "Zorneus". And no im not going to do anything with him, so hes rubbish.
But yeah, when I started on the zorneus project, I wanted to make the most badass man I could think of... but then I failed hard and I decided to make zorneus look like something/someone that fell out of the darkest hole in the universe. And it looked much better. You should make something out of those sprites.
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Wed May 21, 2008 8:54 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Rambo or Alteisen, is the question.
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Thu May 22, 2008 2:23 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
More like sprite dump, if you have a use for these sprites, go ahead since I have abandoned them.
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Thu May 22, 2008 3:22 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
I always think your Soldat mods were awsome, until I see this.
My goodness...What a mod!!! This is just too awsome, I can't say more.
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Sat May 24, 2008 3:28 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
numgun wrote: More like sprite dump, if you have a use for these sprites, go ahead since I have abandoned them. Wait, so you're abandoning all these sprites?? Are you going to re-do all of them come the next build?
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Sun May 25, 2008 1:14 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Winterous wrote: numgun wrote: More like sprite dump, if you have a use for these sprites, go ahead since I have abandoned them. Wait, so you're abandoning all these sprites?? Are you going to re-do all of them come the next build? He means the "original" Zorneus sprites. Which was just Rambo. Which I still have no clue what that is.
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Sun May 25, 2008 3:13 am |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
all I have to say is wow and I am noticing alot of older mods and some new stuff in here that work well together. also noticeing some of the stuff I came up with too, I love it.
a little overwhelming with the amount of stuff
Love the undead bomb
It took me 6 rounds of wolfwoods alt to kill that giant mech....the blackhole nade was child's play, The world wouldn't even dent it, I am humbled.
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Mon Jun 09, 2008 12:44 am |
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