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 [B27] Kloveska Military Force v2.5.1 (Update: 6/13/12) 
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Kloveska Military Force v2
No_0ne wrote:
I intended to keep it a bit of a secret in case it doesn't work out the way I planned and I scrap it. It's just a standalone robot I sprited to pass the time.


Sh*t. Sorry man, I just wanted to build up some hype on it. : x


Fri May 23, 2008 12:24 am
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Joined: Fri May 23, 2008 12:59 am
Posts: 7
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Post Re: Kloveska Military Force v2
This always crashes my game when I try to run it.

I've tried it just by itself aswell, still crashes.

I haven't been able to fix it either.

And I want to use that giant mecha :(


Fri May 23, 2008 1:08 am
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Joined: Wed May 23, 2007 12:08 pm
Posts: 533
Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Kloveska Military Force v2
Lol, I would also like to see the KMF Sprites Uberized (Just sprites coding is perfect the way it is)


Fri May 23, 2008 1:30 am
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Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
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Post Re: Kloveska Military Force v2
numgun wrote:
Sh*t. Sorry man, I just wanted to build up some hype on it. : x


No harm done, I'll probably end up releasing it anyway.


Fri May 23, 2008 2:13 am
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Kloveska Military Force v2
No_0ne wrote:
numgun wrote:
Sh*t. Sorry man, I just wanted to build up some hype on it. : x


No harm done, I'll probably end up releasing it anyway.


Cant wait to try it =3


Fri May 23, 2008 12:18 pm
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Kloveska Military Force v2
Holy ♥♥♥♥, that guy has ball-joints on his hand and feet!
That's awesome!


Fri May 23, 2008 1:11 pm
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Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
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Post Re: Kloveska Military Force v2
numgun wrote:
Tea wrote:
So what's next for the KMF?


I think he's done with KMF for now but check this out:

Image

Wow........
DST members get everything...........

but srsly, this mod should get redone in black/grey.


Fri May 23, 2008 9:09 pm
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Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
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Post Re: Kloveska Military Force v2
That guy looks AWESOME. I ought to make a big bloke for my army too...

>_>

<_<

No questions asked, at least not here.

Also, this faction is great. Coding's very nice, but the sprites are an etch flat.
Still a lot of fun to fight these guys, that's for sure. I'm like, "WHAH, OPRESSOR!"
whenever one of them is stomping its way towards my brain. One thing that does
minus it a bit is the fact that it rarely attacks anyone. I've been standing right in front
of one several times without it firing as much as one shot. There's probably not a whole
lot to do about it i suppose, and it's nothing major.
All in all, great job (b'_')b


Fri May 23, 2008 10:58 pm
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Joined: Sat May 24, 2008 5:10 am
Posts: 167
Location: In Belgium!!!!
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Post Re: Kloveska Military Force v2
Maybe i'm a noob, maybe i'm retarded but i still cant fix the Activities problem with the KMF dropship etc...

I also have a problem with pistol.ini but at line 50


Sat May 24, 2008 6:44 am
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Joined: Wed Feb 14, 2007 5:37 am
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Post Re: Kloveska Military Force v2
SpacePope wrote:
Maybe i'm a noob, maybe i'm retarded but i still cant fix the Activities problem with the KMF dropship etc...

I also have a problem with pistol.ini but at line 50


Could you post what the error message says?


Sat May 24, 2008 6:52 am
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Joined: Sat May 24, 2008 5:10 am
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Location: In Belgium!!!!
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Post Re: Kloveska Military Force v2
No no its ok !

I fixed it by disabling activities in base.rte :grin:


Sat May 24, 2008 7:53 am
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Joined: Wed Mar 28, 2007 9:02 pm
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Post Re: Kloveska Military Force v2
numgun wrote:
Tea wrote:
So what's next for the KMF?


I think he's done with KMF for now but check this out:

Image

Ok. That has got to be the most realistic proportions I have EVER seen in a CC mod.

SEVERE WANT.


Sat May 24, 2008 7:54 am
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Kloveska Military Force v2
His head's a teeny bit small, but otherwise yes.


Sat May 24, 2008 9:22 am
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Kloveska Military Force v2
It doesn't work for me. Is there something I have to change to get it to work?


Sat May 24, 2008 7:43 pm
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Joined: Sat May 24, 2008 5:10 am
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Location: In Belgium!!!!
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Post Re: Kloveska Military Force v2
If its activities, you must put // before base.rte/activities.ini in Index.ini

If its the null.bmp problem,you must copy/paste the Nul.bmp that's in your Base.rte into Devices folder

If its pistol.ini,you must either restart or paste the code in previous posts.


Read the topic!


Sat May 24, 2008 7:58 pm
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