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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Kloveska Military Force v2
No_0ne wrote: I intended to keep it a bit of a secret in case it doesn't work out the way I planned and I scrap it. It's just a standalone robot I sprited to pass the time. Sh*t. Sorry man, I just wanted to build up some hype on it. : x
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Fri May 23, 2008 12:24 am |
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Arakeyes
Joined: Fri May 23, 2008 12:59 am Posts: 7
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Re: Kloveska Military Force v2
This always crashes my game when I try to run it. I've tried it just by itself aswell, still crashes. I haven't been able to fix it either. And I want to use that giant mecha
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Fri May 23, 2008 1:08 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Kloveska Military Force v2
Lol, I would also like to see the KMF Sprites Uberized (Just sprites coding is perfect the way it is)
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Fri May 23, 2008 1:30 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
numgun wrote: Sh*t. Sorry man, I just wanted to build up some hype on it. : x No harm done, I'll probably end up releasing it anyway.
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Fri May 23, 2008 2:13 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Kloveska Military Force v2
No_0ne wrote: numgun wrote: Sh*t. Sorry man, I just wanted to build up some hype on it. : x No harm done, I'll probably end up releasing it anyway. Cant wait to try it =3
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Fri May 23, 2008 12:18 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Kloveska Military Force v2
Holy ♥♥♥♥, that guy has ball-joints on his hand and feet! That's awesome!
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Fri May 23, 2008 1:11 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Kloveska Military Force v2
numgun wrote: Tea wrote: So what's next for the KMF? I think he's done with KMF for now but check this out: Wow........ DST members get everything........... but srsly, this mod should get redone in black/grey.
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Fri May 23, 2008 9:09 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Kloveska Military Force v2
That guy looks AWESOME. I ought to make a big bloke for my army too...
>_>
<_<
No questions asked, at least not here.
Also, this faction is great. Coding's very nice, but the sprites are an etch flat. Still a lot of fun to fight these guys, that's for sure. I'm like, "WHAH, OPRESSOR!" whenever one of them is stomping its way towards my brain. One thing that does minus it a bit is the fact that it rarely attacks anyone. I've been standing right in front of one several times without it firing as much as one shot. There's probably not a whole lot to do about it i suppose, and it's nothing major. All in all, great job (b'_')b
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Fri May 23, 2008 10:58 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: Kloveska Military Force v2
Maybe i'm a noob, maybe i'm retarded but i still cant fix the Activities problem with the KMF dropship etc...
I also have a problem with pistol.ini but at line 50
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Sat May 24, 2008 6:44 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
SpacePope wrote: Maybe i'm a noob, maybe i'm retarded but i still cant fix the Activities problem with the KMF dropship etc...
I also have a problem with pistol.ini but at line 50 Could you post what the error message says?
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Sat May 24, 2008 6:52 am |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: Kloveska Military Force v2
No no its ok ! I fixed it by disabling activities in base.rte
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Sat May 24, 2008 7:53 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Kloveska Military Force v2
numgun wrote: Tea wrote: So what's next for the KMF? I think he's done with KMF for now but check this out: Ok. That has got to be the most realistic proportions I have EVER seen in a CC mod. SEVERE WANT.
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Sat May 24, 2008 7:54 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Kloveska Military Force v2
His head's a teeny bit small, but otherwise yes.
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Sat May 24, 2008 9:22 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Kloveska Military Force v2
It doesn't work for me. Is there something I have to change to get it to work?
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Sat May 24, 2008 7:43 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: Kloveska Military Force v2
If its activities, you must put // before base.rte/activities.ini in Index.ini
If its the null.bmp problem,you must copy/paste the Nul.bmp that's in your Base.rte into Devices folder
If its pistol.ini,you must either restart or paste the code in previous posts.
Read the topic!
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Sat May 24, 2008 7:58 pm |
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