View unanswered posts | View active topics It is currently Wed Jan 15, 2025 6:59 pm



Reply to topic  [ 13 posts ] 
 Disable AI 
Author Message

Joined: Tue May 20, 2008 9:23 pm
Posts: 2
Reply with quote
Post Disable AI
First of all, this is an amazing game. So much so that I stuck the 19 bucks down to buy the full version.

Anyway, I was wondering if there was a way to disable the enemy AI, via console or whatnot. I've been using the test scene mode because I want to test out weapons, shooting, durability, etc, but I'm finding that impossible to do when the other team is constantly sending down another drop ship (really, I destroy one, another one comes down instantly not too far away from it).

Is there a way in-game or in a mod to disable the AI? I couldn't find any posts like this using the forum search, and the wiki didn't have any of the console commands listed.

Thanks,
Katanda


Wed May 21, 2008 5:25 am
Profile
User avatar

Joined: Thu Dec 06, 2007 4:01 am
Posts: 63
Location: Alt+F4
Reply with quote
Post Re: Disable AI
I usually play two player mode for testing mods.
If they are set on opposite teams, you get no AI coming down.


Wed May 21, 2008 5:29 am
Profile

Joined: Tue May 20, 2008 9:23 pm
Posts: 2
Reply with quote
Post Re: Disable AI
ddgc wrote:
I usually play two player mode for testing mods.
If they are set on opposite teams, you get no AI coming down.


I don't like the splitscreen, but I'll try that.


Wed May 21, 2008 5:32 am
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: Disable AI
I'd recommend just commenting out your AI when you want to test mods. Just surround all of the spawning stuff in GABaseDefense or whatever its called with a /* at the beginning and a */ at the end.
Thus, no spawns.


Wed May 21, 2008 9:09 pm
Profile
User avatar

Joined: Fri Sep 21, 2007 9:50 pm
Posts: 419
Location: KS
Reply with quote
Post Re: Disable AI
Yeah, just comment out all the enemy spawns in Activity = SkirmishDefence. I hope to god you can guess where that might be.


Wed May 21, 2008 9:26 pm
Profile
User avatar

Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
Reply with quote
Post Re: Disable AI
Just play on the Actor Test map, no enemies spawn on that map.


Wed May 21, 2008 10:57 pm
Profile WWW
User avatar

Joined: Fri Sep 21, 2007 9:50 pm
Posts: 419
Location: KS
Reply with quote
Post Re: Disable AI
Enemies DO spawn on Actor test, no_one.


Thu May 22, 2008 6:03 pm
Profile
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Reply with quote
Post Re: Disable AI
I think if you put the spawn interval or whatever in activities.ini at 90000000, they won't spawn for a while.


Thu May 22, 2008 6:40 pm
Profile
User avatar

Joined: Tue Apr 29, 2008 3:04 pm
Posts: 17
Reply with quote
Post Re: Disable AI
you can boarder out the map with walls then no enemies come down.

if you still want to test mods on enemies you can change the team of actors in the editor. that's what i do


Thu May 22, 2008 6:59 pm
Profile
User avatar

Joined: Sat Sep 22, 2007 7:28 pm
Posts: 298
Location: Right here.
Reply with quote
Post Re: Disable AI
Tutorial Mission Scene has no dropships coming down. I test stuff there.


Thu May 22, 2008 9:19 pm
Profile
User avatar

Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
Reply with quote
Post Re: Disable AI
leadpumper12 wrote:
Enemies DO spawn on Actor test, no_one.



I apologize. When you set the "Play intro" to zero in the settings.ini it automatically opens that map without enemies on startup, thus leading me to believe that enemies didn't spawn on that map.


Sat May 24, 2008 4:01 am
Profile WWW
User avatar

Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
Reply with quote
Post Re: Disable AI
duel90 wrote:
you can boarder out the map with walls then no enemies come down.

if you still want to test mods on enemies you can change the team of actors in the editor. that's what i do


yes, but,
A: you want to test a craft, how would you do that,
B: it takes to long.


Mon May 26, 2008 3:36 am
Profile

Joined: Sun May 18, 2008 5:47 am
Posts: 265
Reply with quote
Post Re: Disable AI
I just use a different CC folder, whenever I want to test stuff, I move my key over to that folder, and use this activities... instead of commented out, all the spawn is gone.


Thu Jun 12, 2008 6:56 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 13 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.218s | 14 Queries | GZIP : Off ]