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Katanda
Joined: Tue May 20, 2008 9:23 pm Posts: 2
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Disable AI
First of all, this is an amazing game. So much so that I stuck the 19 bucks down to buy the full version.
Anyway, I was wondering if there was a way to disable the enemy AI, via console or whatnot. I've been using the test scene mode because I want to test out weapons, shooting, durability, etc, but I'm finding that impossible to do when the other team is constantly sending down another drop ship (really, I destroy one, another one comes down instantly not too far away from it).
Is there a way in-game or in a mod to disable the AI? I couldn't find any posts like this using the forum search, and the wiki didn't have any of the console commands listed.
Thanks, Katanda
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Wed May 21, 2008 5:25 am |
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ddgc
Joined: Thu Dec 06, 2007 4:01 am Posts: 63 Location: Alt+F4
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Re: Disable AI
I usually play two player mode for testing mods. If they are set on opposite teams, you get no AI coming down.
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Wed May 21, 2008 5:29 am |
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Katanda
Joined: Tue May 20, 2008 9:23 pm Posts: 2
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Re: Disable AI
ddgc wrote: I usually play two player mode for testing mods. If they are set on opposite teams, you get no AI coming down. I don't like the splitscreen, but I'll try that.
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Wed May 21, 2008 5:32 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Disable AI
I'd recommend just commenting out your AI when you want to test mods. Just surround all of the spawning stuff in GABaseDefense or whatever its called with a /* at the beginning and a */ at the end. Thus, no spawns.
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Wed May 21, 2008 9:09 pm |
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leadpumper12
Joined: Fri Sep 21, 2007 9:50 pm Posts: 419 Location: KS
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Re: Disable AI
Yeah, just comment out all the enemy spawns in Activity = SkirmishDefence. I hope to god you can guess where that might be.
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Wed May 21, 2008 9:26 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Disable AI
Just play on the Actor Test map, no enemies spawn on that map.
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Wed May 21, 2008 10:57 pm |
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leadpumper12
Joined: Fri Sep 21, 2007 9:50 pm Posts: 419 Location: KS
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Re: Disable AI
Enemies DO spawn on Actor test, no_one.
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Thu May 22, 2008 6:03 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Disable AI
I think if you put the spawn interval or whatever in activities.ini at 90000000, they won't spawn for a while.
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Thu May 22, 2008 6:40 pm |
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duel90
Joined: Tue Apr 29, 2008 3:04 pm Posts: 17
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Re: Disable AI
you can boarder out the map with walls then no enemies come down.
if you still want to test mods on enemies you can change the team of actors in the editor. that's what i do
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Thu May 22, 2008 6:59 pm |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Disable AI
Tutorial Mission Scene has no dropships coming down. I test stuff there.
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Thu May 22, 2008 9:19 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Disable AI
leadpumper12 wrote: Enemies DO spawn on Actor test, no_one. I apologize. When you set the "Play intro" to zero in the settings.ini it automatically opens that map without enemies on startup, thus leading me to believe that enemies didn't spawn on that map.
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Sat May 24, 2008 4:01 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Disable AI
duel90 wrote: you can boarder out the map with walls then no enemies come down.
if you still want to test mods on enemies you can change the team of actors in the editor. that's what i do yes, but, A: you want to test a craft, how would you do that, B: it takes to long.
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Mon May 26, 2008 3:36 am |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Disable AI
I just use a different CC folder, whenever I want to test stuff, I move my key over to that folder, and use this activities... instead of commented out, all the spawn is gone.
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Thu Jun 12, 2008 6:56 am |
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