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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   LuaOk, I think this is in the right place, because it will practicaly be necessary to make mods in the fututre, so here it goes..... Where would you learn lua and is it easy to Thx to all  
 
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			| Fri May 16, 2008 8:52 pm | 
					
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			| Falcon X 
					Joined: Thu Aug 09, 2007 6:37 pm
 Posts: 889
 Location: Not Jewtown.
   |   Re: LUAhttp://www.lua.org/home.htmlIs it too much to ask for you to look, at least once? 
 
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			| Fri May 16, 2008 8:58 pm | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: LUAFalcon X wrote: http://www.lua.org/home.html
 
 Is it too much to ask for you to look, at least once?
Thx, sorry.
 
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			| Fri May 16, 2008 9:00 pm | 
					
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			| Prod 
					Joined: Wed Dec 27, 2006 9:52 pm
 Posts: 688
 Location: California
   |   Re: LUAWhy is Lua relevant? 
 
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			| Fri May 16, 2008 9:40 pm | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: LUADid you just say that....................Did you not ever hear about LUA being in future CC builds??
 DEV-Log?
 
 
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			| Fri May 16, 2008 9:48 pm | 
					
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			| Jack The Llama Commando 
					Joined: Thu Dec 07, 2006 7:21 pm
 Posts: 620
 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
   |   Re: LUAThe Mind wrote: Ok, I think this is in the right place, because it will practicaly be necessary to make mods in the fututre, so here it goes.....
No, it "practicaly" won't. Data said it will compliment the same variable based system we are using now. The Mind wrote: Did you just say that....................Did you not ever hear about LUA being in future CC builds??
 DEV-Log?
And if you ever read the "DEV-Log" you would already know.
 
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			| Fri May 16, 2008 10:11 pm | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   |   Re: LUAIt's Lua, not LUA.
 It's not an acronym, Christ.
 
 
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			| Fri May 16, 2008 10:42 pm | 
					
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			| Jox =3 
					Joined: Wed Oct 03, 2007 10:45 pm
 Posts: 545
 Location: Underground... >_> ... <_< ... lurking ...
   |   Re: LUAGuns with 2 fire modes 
 Extreme campaing experience 
 Ultra-Smart AI Holy ♥♥♥♥... IT'S Lua!!1!By Jox
 
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			| Fri May 16, 2008 10:54 pm | 
					
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			| war_man333 
					Joined: Sun Nov 11, 2007 1:49 pm
 Posts: 785
   |   Re: LUAvenn177 wrote: It's Lua, not LUA.
 It's not an acronym, Christ.
Even if it isn't an acronym, does it really matter if it's Lua instead of LUA?
 
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			| Fri May 16, 2008 11:22 pm | 
					
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			| Lord Tim 
					Joined: Fri Apr 27, 2007 4:55 pm
 Posts: 1178
 Location: America!
   |   Re: LUAwar_man333 wrote: venn177 wrote: It's Lua, not LUA.
 It's not an acronym, Christ.
Even if it isn't an acronym, does it really matter if it's Lua instead of LUA?Yes. http://www.lua.org/about.html#name
 
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			| Fri May 16, 2008 11:25 pm | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: LUAHmm, it'd be funny if the CC moon were named Lua.Becuase Lua will become pretty important in CC, and it's name means moon.
 
 Anyways, the scripting should allow for huge possibilities in modding, and I can very easily see the engine being used now to make complete other games.
 I'm thinking of the concepts for one myself, but I'll almost certainly never finish it.
 
 
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			| Fri May 16, 2008 11:50 pm | 
					
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			| No_0ne 
					Joined: Wed Feb 14, 2007 5:37 am
 Posts: 350
   |   Re: LUAAzukki wrote: Hmm, it'd be funny if the CC moon were named Lua.Becuase Lua will become pretty important in CC, and it's name means moon.
That's actually not a half-bad idea.
 
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			| Sat May 17, 2008 12:02 am | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: LuaLua.org About site wrote: Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right! Well, what exactly will Lua do that regular INI coding can't do?
 
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			| Sat May 17, 2008 12:07 am | 
					
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			| Lord Tim 
					Joined: Fri Apr 27, 2007 4:55 pm
 Posts: 1178
 Location: America!
   |   Re: LuaEverything.Roy-G-Biv wrote: Lua.org About site wrote: Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right! Well, what exactly will Lua do that regular INI coding can't do?.ini "coding" isn't coding. It's just assigning a lot of variables. Just adding a simple if statement unlocks vast opportunities for modders.
 
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			| Sat May 17, 2008 12:10 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: LuaLua will, for one, enable you to declare flexible variables, and do logical arguments. In other words, I can make a script that says that:
 if <something happens> then <something happens>
 but if <nothing happens> then <something else happens>
 
 That, along with triggers, which enable a modder to (shocking) trigger an event, action, or movement based on something else, true ingame logic, checking, and flexible modification of normally hardcoded variables while in-game promises some very unique modding possibilities.
 
 When you get right down to it, really, damn near anything is possible in Lua.
 
 Data himself said on IRC a few weeks ago that, and I quote "Lua is just so goddamn powerful".
 
 
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			| Sat May 17, 2008 12:13 am | 
					
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