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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
I've reduced the gibs on the grunts a bit, will be better in the next beta. Also added pictures to the first post.
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Wed May 14, 2008 11:34 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Crobotech Mod Beta 2
Cant wait too see what else comes out with the Crobo's =D
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Wed May 14, 2008 12:22 pm |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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Re: Crobotech Mod Beta 2
I don't think I'll use any other actor / weapon series ever again...
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Wed May 14, 2008 1:25 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Crobotech Mod Beta 2
I love how for the ones that come prepackaged with weapons you even put different f-ing heads on them, like their huds and helmets were specialized for that weapon or something.
The only problem i have is that the limbs are way to weak, so they don't die they just become useless at 80% health.
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Wed May 14, 2008 3:42 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
ppiksmada wrote: These should be your results.
[gif] I just forgot to post my reactions, and it's very fun!
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Wed May 14, 2008 3:47 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Crobotech Mod Beta 2
NeoSeeker wrote: The only problem i have is that the limbs are way to weak, so they don't die they just become useless at 80% health. I actually think the problem is that the torso is too strong, and killing blows are often absorbed by the arms instead of turning the Crobo to pulp.
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Wed May 14, 2008 3:53 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Crobotech Mod Beta 2
metal chao wrote: NeoSeeker wrote: The only problem i have is that the limbs are way to weak, so they don't die they just become useless at 80% health. I actually think the problem is that the torso is too strong, and killing blows are often absorbed by the arms instead of turning the Crobo to pulp. seriously, lol, i'm getting the rocket trooper walking around armless with 98% health left... does anyone notice there's the tank coded in a folder?... and sprites for the crobo rocket? and the "goliath" crab mech thingy?
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Wed May 14, 2008 3:58 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Crobotech Mod Beta 2
Yeah, I'd like to see someone try to homebrew those (even though it'd be stealing).
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Wed May 14, 2008 4:12 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
I just saw the goliath and it reminds me of the weird big thing with a dead AW in one of Capn's teaser topics. And I think that's his 'Defense Turret'.
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Wed May 14, 2008 4:45 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Beta updated again, please download Beta 2c
Tech/Troopers take more damage from breakwounds.
All foreground arms are now hitbymos = 0 which means bullets pass through them and hit the torso, should mean it's almost impossible for a crobo to lose his weapon arm now.
I feel the sacrifice of realism in this case was worth it to improve gameplay.
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Wed May 14, 2008 7:03 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Crobotech Mod Beta 2
The mod is coming along great but one of the things that irks me is the lack of a sniper unit :/ We need a powerful sniper! I mean, the rocket launcher can be used as one but I want one that doesn't kill half the people on the map.
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Wed May 14, 2008 7:35 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
There should be a sniper in the next beta, I've got an idea for it anyhow.
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Wed May 14, 2008 7:43 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Crobotech Mod Beta 2
How many betas do you plan on releasing?
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Wed May 14, 2008 9:26 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Crobotech Mod Beta 2
Alot XD
So, it still can be realistic, "he" just takes MAJOR pride in his arms XD
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Wed May 14, 2008 9:33 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Roy-G-Biv wrote: How many betas do you plan on releasing? I'll just keep releasing betas till I feel that the mod is finished. I'm happy enough with the quality now that this is will be the final incarnation of the Crobos in cortex command. I won't be starting from scratch again, I'll just convert them up between builds.
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Wed May 14, 2008 10:36 pm |
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