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 Brain defence systems 
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: Brain defence systems
You should totally make a version where the deadly particles are invisible, so it's like,
"You attacked me. I will kill you with my phychokinetic powers."

BOOM

"haha."


Tue May 13, 2008 2:17 am
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Post Re: Brain defence systems
wutangfan1990 wrote:
A brain with arms so it cna hold guns would be nice, or maybe a psychic brain with a "push" attack that gibs the target with cool effects. A brain that bleeds spiked crabs would be cool too.


THAT WOULD BE SICK!
Roof-mounted brain turret!

The brain paths for AI can't change, so just make the brain-actor be stationary!


Tue May 13, 2008 5:44 am
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Joined: Fri Feb 15, 2008 8:54 pm
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Post Re: Brain defence systems
How about an armored brain box that gibs a brain crab. Of course, the destruction of the box would end the game. Perhaps a pinned brain crab that drops when external armor is gib'd?


Tue May 13, 2008 11:25 pm
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Post Re: Brain defence systems
COMING SOON TO A MENU NEAR YOU...
Image


Wed May 14, 2008 12:47 am
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Post Re: Brain defence systems
tosty wrote:
COMING SOON TO A MENU NEAR YOU...
[imghere]


How's it going to pick weapons up,
If it can't walk?


Wed May 14, 2008 1:42 am
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Post Re: Brain defence systems
addinventory: HDFirearm
instancename: ak47


Wed May 14, 2008 1:59 am
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Post Re: Brain defence systems
ppiksmada wrote:
addinventory: HDFirearm
instancename: ak47

I said pick up weapons.
As in like, your weapon is destroyed, and you have no backup weapons.


Wed May 14, 2008 2:14 am
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Post Re: Brain defence systems
addinventory: HDFirearm
instancename: Phsi Blast(it has no sprite their for, it cant get hit and defstroyed)


Wed May 14, 2008 2:18 am
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Post Re: Brain defence systems
If that's true, then the gun is part of the main sprite, and if that's true then doesn't that mean your "gun" will bleed like a brain?


Wed May 14, 2008 2:28 am
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Post Re: Brain defence systems
Roy-G-Biv wrote:
ppiksmada wrote:
addinventory: HDFirearm
instancename: ak47

I said pick up weapons.
As in like, your weapon is destroyed, and you have no backup weapons.


You throw the weapon at the brain.

The AI makes all AHumans pick up any weapon in range if it doesn't have one.


Wed May 14, 2008 2:32 am
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Post Re: Brain defence systems
bbbzzz234 wrote:
If that's true, then the gun is part of the main sprite, and if that's true then doesn't that mean your "gun" will bleed like a brain?


No, threre is NO sprite at all, it invisible, as in its there you just can't see it and,in CC case, you cant hit it.


Wed May 14, 2008 2:40 am
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Post Re: Brain defence systems
Actually it does it weather it has one or not. Sometimes I have seen some enemies that have wandered around for a long time, and when I killed them it was like a pinata, only instead of candy there was guns, tons of them.


Wed May 14, 2008 2:42 am
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Post Re: Brain defence systems
Uuh, here's an idea:

Make it an ACrab!


Wed May 14, 2008 6:09 am
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Post Re: Brain defence systems
But if i do then you coulden't have more than one weapon.


Wed May 14, 2008 7:47 am
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Post Re: Brain defence systems
And?
It's a turret, and your brain.

It doesn't need more than one gun.


Wed May 14, 2008 11:49 am
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