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				 The ClamV2 [Bot] 
				
				
					 Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
				 
				 
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				  Re: Phosphor Beta1  
					
						CINOS BACK.
  REJOICE. 
					
  
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			| Tue May 13, 2008 1:27 am | 
			
				
					 
					
					 
				  
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				 zness 
				
				
					 Joined: Sat Aug 25, 2007 5:50 am Posts: 319 Location: Planet Telex
				 
				 
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				  Re: Phosphor Beta1  
					
						Palm pad computer. ?
  Decent game. I love waiting for the bots to go on the lift, and sniping'em. 
					
  
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			| Tue May 13, 2008 10:43 am | 
			
				
					 
					
					 
				  
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				 Raziel 
				
				
					 Joined: Mon Jan 01, 2007 10:05 am Posts: 69
				 
				 
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				  Re: Phosphor Beta1  
					
						Yes, Pocket PC. Like, PDA. Aaanyway, I think my computer should be able to run this with no problems. And yet, 1.3FPS isn't exactly playable.
  And I meant it runs on my PC twice as fast as Quake 3 on my PPC. 
					
  
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			| Tue May 13, 2008 12:29 pm | 
			
				
					 
					
					 
				      
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				 ppiksmada 
				
				
					 Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
				 
				 
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				  Re: Phosphor Beta1  
					
						Your problem is microscopic hardware. 
  But wait, has there been ANY update to this thing? When was the last update in relation to its first release? 
					
  
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			| Tue May 13, 2008 5:01 pm | 
			
				
					 
					
					 
				  
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				 Roy-G-Biv 
				
				
					 Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
				 
				 
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				  Re: Phosphor Beta1  
					
						ppiksmada wrote: Your problem is microscopic hardware. 
  But wait, has there been ANY update to this thing? When was the last update in relation to its first release? Version History website wrote: b1_222 - 2006.03.16  first public beta
 
  That was the latest update. Don't believe me?  http://www2.rasterwerks.com/game/phosphor/b1_history.htm 
					
  
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			| Tue May 13, 2008 10:14 pm | 
			
				
					 
					
					 
				  
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				 venn177 
				
				
					 Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
				 
				 
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				  Re: Phosphor Beta1  
					
						Actually they post updates backwards. Phosphor site wrote: b1_335 - 2007.05.09 Generalized map texturing to support multi-pass lightmapping (should be useful for future maps) Note that current demo map (Acheron Bluffs) was designed for shadow maps only fixed flare effect (sun) occlusion bug fixed scope overlay sticking on player death   
					
  
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			| Tue May 13, 2008 10:18 pm | 
			
				
					 
					
					 
				    
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