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 Phosphor Beta1 
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Joined: Sun Mar 30, 2008 6:08 pm
Posts: 408
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Post Re: Phosphor Beta1
CINOS BACK.

REJOICE.


Tue May 13, 2008 1:27 am
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Joined: Sat Aug 25, 2007 5:50 am
Posts: 319
Location: Planet Telex
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Post Re: Phosphor Beta1
Palm pad computer.
?

Decent game.
I love waiting for the bots to go on the lift, and sniping'em.


Tue May 13, 2008 10:43 am
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Joined: Mon Jan 01, 2007 10:05 am
Posts: 69
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Post Re: Phosphor Beta1
Yes, Pocket PC. Like, PDA. Aaanyway, I think my computer should be able to run this with no problems. And yet, 1.3FPS isn't exactly playable.

And I meant it runs on my PC twice as fast as Quake 3 on my PPC.


Tue May 13, 2008 12:29 pm
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Phosphor Beta1
Your problem is microscopic hardware.

But wait, has there been ANY update to this thing? When was the last update in relation to its first release?


Tue May 13, 2008 5:01 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Phosphor Beta1
ppiksmada wrote:
Your problem is microscopic hardware.

But wait, has there been ANY update to this thing? When was the last update in relation to its first release?


Version History website wrote:
b1_222 - 2006.03.16
first public beta



That was the latest update.
Don't believe me?
http://www2.rasterwerks.com/game/phosphor/b1_history.htm


Tue May 13, 2008 10:14 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Actually they post updates backwards.

Phosphor site wrote:
b1_335 - 2007.05.09
Generalized map texturing to support multi-pass lightmapping (should be useful for future maps)
Note that current demo map (Acheron Bluffs) was designed for shadow maps only
fixed flare effect (sun) occlusion bug
fixed scope overlay sticking on player death


Tue May 13, 2008 10:18 pm
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