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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Battlegrounds
ppiksmada wrote: Is there such a thing as Y-Wrapping? Yes but it can fudge up the game sometimes.
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Wed May 07, 2008 7:14 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Battlegrounds
That would be nuts, a never-ending tunnel of falling death idea just sprang into my head. I wanna do it now haha
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Wed May 07, 2008 7:50 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Battlegrounds
Ihave to admit, Though its confusing as hell to have an X-wrapping and Y-wrapping scene at the same time (from experience) its fun, annoying as well XP
But this map is fun nonetheless and is this map is telling me to force my friends to try it XD
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Wed May 07, 2008 9:12 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Battlegrounds
Nice paint job, Aspect. I really love it. *envy*
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Wed May 14, 2008 3:43 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Battlegrounds
Thanks,
I've looked at it again and got some custom backgrounds, but I haven't really perfected it yet, I might release it this weekend. It's called "rolling fields" and it is just a copy of battlegrounds, but I may change it up.
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Thu May 15, 2008 1:41 am |
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PlasmaNova
Joined: Fri Dec 14, 2007 10:27 pm Posts: 71
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Re: Battlegrounds
wow, very good job! this map will be very fun to play on. also, might be a good idea to get rid of X-wrapping on multiplayer map version
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Mon May 19, 2008 11:20 pm |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Battlegrounds
this map is above all others. its simple, original, pretty and big, i think this map belongs in CC!
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Fri Dec 05, 2008 4:43 am |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: Battlegrounds
Five hour game sessions, here i come!
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Fri Dec 05, 2008 10:48 am |
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Ron193
Joined: Sun Feb 03, 2008 6:56 pm Posts: 7 Location: London
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Re: Battlegrounds
Thanks a lot it's exactly the kind of maps I enjoy.
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Fri Dec 05, 2008 3:55 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Battlegrounds
can battlefields be used in skirmish?
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Fri Dec 05, 2008 9:49 pm |
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nono345
Joined: Thu Mar 20, 2008 8:29 pm Posts: 23
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Re: Battlegrounds
wait it works with b22?
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Fri Dec 05, 2008 10:58 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Battlegrounds
it should work in skirmish and b22... I Don't think build22 added any requirements for a basic scene.
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Sat Dec 06, 2008 4:40 am |
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Im_Sparks
Joined: Sat Oct 25, 2008 3:55 pm Posts: 23 Location: Ontario, Canada
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Re: Battlegrounds
RTE Aborted! (x_x)
Failed to open included data file in Battlegrounds.rte/Index.ini at line 2!
The last frame has OH GOD MAKE IT STOP
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Sat Dec 06, 2008 10:12 pm |
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skimboard
Joined: Sat Apr 21, 2007 12:57 am Posts: 1 Location: canada
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Re: Battlegrounds
Super epic single player map. Nice job!
PS. check out the pic, results of hour and a half battle on hard. Tons of concrete base repair and practically the wholemap was tunnled-out
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Mon Dec 08, 2008 1:49 am |
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Preacher
Joined: Thu Jan 01, 2009 1:00 pm Posts: 9
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Re: Battlegrounds
You should team up with Sashi cause he has made a cool trench base module pack which would be awesome if it were combined with this plus some lua to spawn a mob of evil ronins. Great new map. You got my download.
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Thu Jan 01, 2009 2:30 pm |
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