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 Legio Machina [WIP] [PRAETORIANS!] 
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Joined: Fri Dec 14, 2007 10:27 pm
Posts: 71
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
two thumbs up!!
this is just amazing, i love the sprites


Sun Apr 27, 2008 8:33 pm
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Joined: Tue Jul 10, 2007 1:05 pm
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Location: manila, philippines
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
Roy-G-Biv wrote:
Make it so enemy units don't shoot the horse dropship down, because when the romans
gave other empires the trojan horse, the didn't know that the horse had enemy troops, so when they went to sleep, the romans anihalated thee kingdom.


I laughed so hard...

Gladiators would be cool.


Mon Apr 28, 2008 12:38 am
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
This really needs to be bumped, what with the epic and everythin'.


Tue May 20, 2008 12:37 am
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
He'll update eventually.


Tue May 20, 2008 10:41 am
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
Winterous wrote:
He'll update eventually.

I hope so, this pack is lacking in the content part. Still epic, but anorexic, too.


Tue May 20, 2008 8:23 pm
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Joined: Fri Oct 13, 2006 9:34 pm
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
I keep getting an error from line 225 in Prae/Gun.ini, according to my abortscreen

The line is as follows: TracerRound = Round


The error that pops up says:

Abortion in file .\System\ContentFile.cpp, line 647, because:

Failed to load datafile object with following path and name:

Base.rte/Devices/Null

I'm running on vista but don't discount that as the cause of the problem because all other mods work perfectly.


Sun May 25, 2008 8:58 pm
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Joined: Fri May 23, 2008 12:59 am
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
benzin wrote:
I keep getting an error from line 225 in Prae/Gun.ini, according to my abortscreen

The line is as follows: TracerRound = Round


The error that pops up says:

Abortion in file .\System\ContentFile.cpp, line 647, because:

Failed to load datafile object with following path and name:

Base.rte/Devices/Null

I'm running on vista but don't discount that as the cause of the problem because all other mods work perfectly.


Take null.bmp from Base.rte and put it in Devices, that should fix it


Sun May 25, 2008 9:54 pm
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Joined: Fri Oct 13, 2006 9:34 pm
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
thank you

Haha it works.


Sun May 25, 2008 9:55 pm
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Joined: Fri May 23, 2008 12:59 am
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
I had the same problem.

Someone sent me a PM on how to fix it.

Just passing that same knowledge on :)


Sun May 25, 2008 10:03 pm
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Joined: Thu Feb 07, 2008 7:02 am
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
Pretty sweet I would only suggest that you change the jetpacks... maybe make it so the capes themselves burn up continuosly when Jetpack is used but regenerate while revealing the pack... which I would imagine as...hmmm... Wings. or you could take from Hermes' wings and find a way to make stable shoe jetpacks.


Sat May 31, 2008 1:51 am
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
Its ok, but you already used too much round-based weapons. Start using some TDExplosives for the sake of awesomeness


Sat May 31, 2008 3:55 pm
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