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 holding clones 
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Joined: Wed Aug 29, 2007 4:09 am
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Location: The land of Pwnt
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Post holding clones
if you attach a weapon to a clone like an attachable cant you pick up the weapon that's attached and hold it when you thus making you hold the clone? Then you could use them as a meat shield.


Last edited by fyher on Sun Apr 27, 2008 2:44 pm, edited 1 time in total.



Sun Apr 27, 2008 2:41 am
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Joined: Fri Apr 27, 2007 4:55 pm
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Location: America!
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Post Re: throwing clones and fixing colissions maybe?!?!?!?!?!?!
Edit your post so that people can read it, and then maybe you won't get warned for posting in a foreign language.


Sun Apr 27, 2008 2:49 am
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Post Re: throwing clones and fixing colissions maybe?!?!?!?!?!?!
Dunno, try it.

No you can't walk on dropships, the only thing objects collide with is static terrain, static meaning not moving.

*edit*
I saw no foreign language.


Sun Apr 27, 2008 2:50 am
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Post Re: throwing clones and fixing colissions maybe?
We speak English here.


Sun Apr 27, 2008 3:23 am
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Post Re: throwing clones and fixing colissions maybe?
fyher wrote:
if you attach a weapon to a clone like an attachable cant you pick up the weapon if its attached and throw it or hold it when u want making u hold the clone and stuff. also can you attach a bunker module to the top of a drop ship so clones can walk on it since they can walk on bunker modules?


Seriously, I didn't see Any foreign language, just bad grammar.
And I was writing my first post while Tim was.


Sun Apr 27, 2008 3:42 am
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Post Re: throwing clones and fixing colissions maybe?
CUD U PLZ STOP SPEEKING AMERICAN? WEE SPEEK ENGLISH.

Lol.

I'm not sure if you could pick up a clone-gun. I guess it's worth a go at least.


Sun Apr 27, 2008 6:16 am
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Post Re: holding clones
Thanks to the wonders of Activities.inis

Image

Code:
   AddAttackerSpawn = AHuman
      CopyOf = Blue Clone
      AddInventory = AHuman
         CopyOf = Green Clone


Its cooler than a Klondike Bar.


Sun Apr 27, 2008 4:57 pm
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Post Re: holding clones
Now give those Blue clones guns, and we have turrets!


Sun Apr 27, 2008 4:59 pm
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Data Realms Elite
Data Realms Elite
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Post Re: holding clones
Ahh, so the meat shields still work!


Sun Apr 27, 2008 5:25 pm
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Post Re: holding clones
GREEN! WHY ARE YOU RAPING ALL THOSE BLUES!?

Yes. Turrets are win.

Wait, can you drop the people? Throw the people? Shoot the people? (ROFLMAO)


Sun Apr 27, 2008 5:30 pm
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Post Re: holding clones
When you try to fire when they're in your hand, you throw them. You can also hold (through direct addition in the .ini) Turrets, Doors, MOPixels, MOSRotatings, etc. It's just not been looked at indepth yet.


Sun Apr 27, 2008 5:52 pm
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Post Re: holding clones
If you press shoot while you have a clone in your hands, does the clone shoot?
EDIT: Winterous, it's called sarcasm.


Sun Apr 27, 2008 6:12 pm
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Post Re: holding clones
Roy-G-Biv wrote:
If you press shoot while you have a clone in your hands, does the clone shoot?
EDIT: Winterous, it's called sarcasm.


No, you just throw the clone, like I just said. You have no control over it.


Sun Apr 27, 2008 6:46 pm
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Post Re: holding clones
Djinn wrote:
Roy-G-Biv wrote:
If you press shoot while you have a clone in your hands, does the clone shoot?
EDIT: Winterous, it's called sarcasm.


No, you just throw the clone, like I just said. You have no control over it.

You throw the clone like a TDExplosive?
Awesome!


Sun Apr 27, 2008 7:05 pm
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Post Re: holding clones
Yup sometimes it kills em, sometimes not. But it is a very wonky thing, you'd need to really play with it if you wanted it to look good.


Sun Apr 27, 2008 7:11 pm
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