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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Kloveska Military Force v2
If you use it against the computer youll win TOO easily... (i dont mind that) When you up against a person... They may trick you into falling into a pit of bombs...
In other words... I was an idiot and didnt ask how he killed me... and turns out its only weak point is the head...
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Tue Apr 22, 2008 10:10 pm |
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Ollieh
Joined: Thu Dec 20, 2007 12:43 pm Posts: 2
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Re: Kloveska Military Force v2
Nice mod btw. I think the 800oz big guy has a balanced amount of toughness, but its weapons are way too overpowered. I suggest giving smaller clips for the "exploding shotgun gun" and the other one, for example. Also, the previous sword for my opinion was cooler than the one now. Anyway thanks for the mod.
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Wed Apr 23, 2008 12:29 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Kloveska Military Force v2
The old sword sucked, it was just a bullet sprayer with half a metre range.
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Wed Apr 23, 2008 6:36 am |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Kloveska Military Force v2
AWESOMENESS! nuff said
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Sat Apr 26, 2008 9:59 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Kloveska Military Force v2
Wait a min No-0ne... Where are the mines you made? They were fully funcional and everything, why'd you leave em out?
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Sat Apr 26, 2008 11:27 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Kloveska Military Force v2
numgun wrote: Wait a min No-0ne... Where are the mines you made? They were fully funcional and everything, why'd you leave em out? There were mines? I must see this!
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Sat Apr 26, 2008 11:41 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
numgun wrote: Wait a min No-0ne... Where are the mines you made? They were fully funcional and everything, why'd you leave em out? They had the annoying tendency of turning into terrain and not exploding.
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Sat Apr 26, 2008 11:52 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Kloveska Military Force v2
No_0ne wrote: numgun wrote: Wait a min No-0ne... Where are the mines you made? They were fully funcional and everything, why'd you leave em out? They had the annoying tendency of turning into terrain and not exploding. Couldn't you use Numgun or Darlos's mine method? They worked really well and does not have you mentioned.
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Sat Apr 26, 2008 11:56 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
Roy-G-Biv wrote: No_0ne wrote: numgun wrote: Wait a min No-0ne... Where are the mines you made? They were fully funcional and everything, why'd you leave em out? They had the annoying tendency of turning into terrain and not exploding. Couldn't you use Numgun or Darlos's mine method? They worked really well and does not have you mentioned. When they explode they count as an enemy kill.
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Sun Apr 27, 2008 12:37 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Kloveska Military Force v2
No_0ne wrote: When they explode they count as an enemy kill. Still, it doesn't really matter how much troops yozu lost.
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Sun Apr 27, 2008 12:47 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Kloveska Military Force v2
No_0ne wrote: When they explode they count as an enemy kill. You could of course make them neutral, then they'd work for both sides, and it'd make more sense.
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Sun Apr 27, 2008 2:36 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
Winterous wrote: No_0ne wrote: When they explode they count as an enemy kill. You could of course make them neutral, then they'd work for both sides, and it'd make more sense. Then it wouldn't explode when an enemy is in the area.
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Sun Apr 27, 2008 3:27 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Kloveska Military Force v2
Err, neutral actors shoot at everything, even other neutral actors.
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Sun Apr 27, 2008 3:41 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Kloveska Military Force v2
The KMF need more weapons that decimate stuff like this in the next update.
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Tue May 13, 2008 6:00 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Kloveska Military Force v2
Poor guy, good thing blood isn't sharp.
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Tue May 13, 2008 6:14 am |
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