jonnern2 wrote:
but why dosent CC support all that mods?...it should! It may be that CC is running low on memory, but is there any way to make it work with MANY mods??
Look.
Three Hundred mods is a
ridiculous amount.
If CC is complaining, I am not surprised.
I am sure that if Data could add the capability for more mod running he would.
But I am also sure that there is no line in the code saying that there is a max of 300 mods.
If it were possible for Cortex Command to run more mods, it would.If you want to add anything else, delete something you already have.