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 [B27] Kloveska Military Force v2.5.1 (Update: 6/13/12) 
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Joined: Wed May 23, 2007 12:08 pm
Posts: 533
Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Kloveska Military Force v2
If you use it against the computer youll win TOO easily... (i dont mind that) When you up against a person... They may trick you into falling into a pit of bombs...

In other words... I was an idiot and didnt ask how he killed me... and turns out its only weak point is the head...


Tue Apr 22, 2008 10:10 pm
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Joined: Thu Dec 20, 2007 12:43 pm
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Post Re: Kloveska Military Force v2
Nice mod btw.
I think the 800oz big guy has a balanced amount of toughness, but its weapons are way too overpowered. I suggest giving smaller clips for the "exploding shotgun gun" and the other one, for example.
Also, the previous sword for my opinion was cooler than the one now. Anyway thanks for the mod.


Wed Apr 23, 2008 12:29 am
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Post Re: Kloveska Military Force v2
The old sword sucked, it was just a bullet sprayer with half a metre range.


Wed Apr 23, 2008 6:36 am
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Location: Hopefully in front of a gaming platform of some kind
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Post Re: Kloveska Military Force v2
AWESOMENESS! nuff said :cool:


Sat Apr 26, 2008 9:59 pm
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Post Re: Kloveska Military Force v2
Wait a min No-0ne... Where are the mines you made?
They were fully funcional and everything, why'd you leave em out?


Sat Apr 26, 2008 11:27 pm
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Post Re: Kloveska Military Force v2
numgun wrote:
Wait a min No-0ne... Where are the mines you made?
They were fully funcional and everything, why'd you leave em out?

There were mines?
I must see this!


Sat Apr 26, 2008 11:41 pm
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Post Re: Kloveska Military Force v2
numgun wrote:
Wait a min No-0ne... Where are the mines you made?
They were fully funcional and everything, why'd you leave em out?


They had the annoying tendency of turning into terrain and not exploding.


Sat Apr 26, 2008 11:52 pm
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Post Re: Kloveska Military Force v2
No_0ne wrote:
numgun wrote:
Wait a min No-0ne... Where are the mines you made?
They were fully funcional and everything, why'd you leave em out?


They had the annoying tendency of turning into terrain and not exploding.

Couldn't you use Numgun or Darlos's mine method?
They worked really well and does not have you mentioned.


Sat Apr 26, 2008 11:56 pm
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Post Re: Kloveska Military Force v2
Roy-G-Biv wrote:
No_0ne wrote:
numgun wrote:
Wait a min No-0ne... Where are the mines you made?
They were fully funcional and everything, why'd you leave em out?


They had the annoying tendency of turning into terrain and not exploding.

Couldn't you use Numgun or Darlos's mine method?
They worked really well and does not have you mentioned.


When they explode they count as an enemy kill.


Sun Apr 27, 2008 12:37 am
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Post Re: Kloveska Military Force v2
No_0ne wrote:
When they explode they count as an enemy kill.

Still, it doesn't really matter how much troops yozu lost.


Sun Apr 27, 2008 12:47 am
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Post Re: Kloveska Military Force v2
No_0ne wrote:
When they explode they count as an enemy kill.


You could of course make them neutral, then they'd work for both sides, and it'd make more sense.


Sun Apr 27, 2008 2:36 am
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Post Re: Kloveska Military Force v2
Winterous wrote:
No_0ne wrote:
When they explode they count as an enemy kill.


You could of course make them neutral, then they'd work for both sides, and it'd make more sense.



Then it wouldn't explode when an enemy is in the area.


Sun Apr 27, 2008 3:27 am
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Post Re: Kloveska Military Force v2
Err, neutral actors shoot at everything, even other neutral actors.


Sun Apr 27, 2008 3:41 am
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Post Re: Kloveska Military Force v2
Image

The KMF need more weapons that decimate stuff like this in the next update.


Tue May 13, 2008 6:00 am
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Post Re: Kloveska Military Force v2
Poor guy, good thing blood isn't sharp.


Tue May 13, 2008 6:14 am
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