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atomi92
Joined: Sat Apr 28, 2007 3:09 pm Posts: 11
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Re: Dummy and Coalition Turret
these look good but i get wierd null error when starting game so i cant test these
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Sun Apr 20, 2008 7:19 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Dummy and Coalition Turret
:O Wow, I'll DL this ASAP!!!
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Sun Apr 20, 2008 7:28 pm |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Dummy and Coalition Turret
Nice mod. It's well-sprited, and the explosions are excellent; they're also fairly balanced against the vanilla content. Great!
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Sun Apr 20, 2008 7:30 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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Re: Dummy and Coalition Turret
C-tron wrote: Nice sprites.
Also, I have an appendix, it's not necessary, let's not eliminate all unnecessary things. Besides, he offered an english translation so there's no harm done. indeed! gobbo_the_civet wrote: You should set the guns buyable var equal to nill. They don't look that charming as in the turrets when being helt by an ahuman. ah, i didn't found that var. i have added it now.
Last edited by meloen on Sun Apr 20, 2008 7:55 pm, edited 1 time in total.
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Sun Apr 20, 2008 7:35 pm |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: Dummy and Coalition Turret
Thanks, as their also too light to be balanced when carried by a mobile unit.
As a positive addition to my last post, sprites are very fitting, how did you make them? Its also the first delivireble turret I know of. I'm hoping these'll be included in the next commercial builds.
EDIT: Wait, you quoted the wrong person. I'm not atomi92.
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Sun Apr 20, 2008 7:41 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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Re: Dummy and Coalition Turret
gobbo_the_civet wrote: Thanks, as their also too light to be balanced when carried by a mobile unit.
As a positive addition to my last post, sprites are very fitting, how did you make them? Its also the first delivireble turret I know of. I'm hoping these'll be included in the next commercial builds.
EDIT: Wait, you quoted the wrong person. I'm not atomi92. i didn't really keep track of everythings weight when writing the code. but if you let a AI dropship drop the turret it crashes in the floor, so its also to heavy. i made the sprites with photoshop. and i think i have found the way of spriting data used (or whoever makes sprites for him) and sorry for the wrong quote
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Sun Apr 20, 2008 8:05 pm |
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Exile1043
Joined: Sun Apr 20, 2008 12:03 pm Posts: 3
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Re: Dummy and Coalition Turret
Well... i obviously made a bad first post. i have a suggestion though, how about a skeleton turret? you already have coal and dummy ^^. maybe make it shoot a projectile that explodes into bones .
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Sun Apr 20, 2008 8:12 pm |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Dummy and Coalition Turret
Maybe it fires a skeleton. Or a ballista.
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Sun Apr 20, 2008 8:14 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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Re: Dummy and Coalition Turret
the skeletons have already enough problem with holding themselves together do you really think they can make a operating and firing turret? i like the idea, but i am not going to mod it... just becouse my brain cant imagine a turret all made out of bones or somthing like that.
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Sun Apr 20, 2008 8:50 pm |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Dummy and Coalition Turret
Then maybe a coalition/dummy turret with bones sticking out of it? Or a rusty one.
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Sun Apr 20, 2008 9:00 pm |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Dummy and Coalition Turret
Nice, but you can take one out with a single flak shot.
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Sun Apr 20, 2008 9:18 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Dummy and Coalition Turret
Ill just make it stronger if I need too. Kickass!!! either way though =3
Last edited by FireBlizzard on Mon Apr 21, 2008 9:17 pm, edited 1 time in total.
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Mon Apr 21, 2008 11:51 am |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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Re: Dummy and Coalition Turret
Sixteen wrote: Then maybe a coalition/dummy turret with bones sticking out of it? Or a rusty one. a rusty one! i will see what i can make of that. Tendrop wrote: Nice, but you can take one out with a single flak shot. you can take every unit of cortexcommand down with one flak shot
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Mon Apr 21, 2008 5:09 pm |
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Leevizer
Joined: Fri Mar 23, 2007 2:05 pm Posts: 88 Location: Tampere
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Re: Dummy and Coalition Turret
Are you sure that This isnt a real CC thing that he took from the future? Or then he is one hell of a modder. DL.
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Mon Apr 21, 2008 5:16 pm |
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systmh
Joined: Wed Feb 27, 2008 6:07 am Posts: 40 Location: Austin, Texas
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Re: Dummy and Coalition Turret
wow, these things are excellent. YGMDL
good code, sprites and balancing. i'll be keeping these in my CC folder indefinitely.
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Mon Apr 21, 2008 6:50 pm |
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