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			| purple 
					Joined: Sat Dec 02, 2006 4:00 am
 Posts: 343
 Location: Devil's Advocate
   |   SanguelacThis scene is based off a post in the devlog. The scene comes blank and with a pre-built base. I have changed the name of the scene so it doesn't interfere with the new campaign level.  This is 1/4 of the full scene contour.  Also included with the scene is a heavy duty door, with epic gibs.   Credits: Electroclan - Door gibs LordTim - Clarification on door scanners
 
 
    							Last edited by purple on Mon Aug 25, 2008 4:27 am, edited 2 times in total. 
 
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			| Wed Apr 16, 2008 5:09 am | 
					
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			| Thanatos 
					Joined: Sat Jan 06, 2007 3:58 am
 Posts: 346
 Location: Germany
   |   Re: MaginotExcellent work, looks nice.Downloading. I'll give feedback after I test.
 
 
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			| Wed Apr 16, 2008 6:29 am | 
					
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			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   |   Re: MaginotTruly terrific work, purple. Btw, any news on that starcraft project? (Don't mean to pry, it's just that it looked freakin' sweet.) 
 
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			| Wed Apr 16, 2008 6:33 am | 
					
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			| Sixteen 
					Joined: Sun Nov 25, 2007 6:29 am
 Posts: 400
   |   Re: MaginotOn the top, it looks like something was cut off. Is it in the real version? 
 
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			| Thu Apr 17, 2008 1:58 am | 
					
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			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   |   Re: MaginotSixteen, if you're talking about the top image, I think he just joined two separate images into one. (the bg is fissured) 
 
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			| Thu Apr 17, 2008 3:43 am | 
					
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			| purple 
					Joined: Sat Dec 02, 2006 4:00 am
 Posts: 343
 Location: Devil's Advocate
   |   Re: MaginotThat is correct. The top image is the same spot on the scene, comparing the versions with the base and without. 
 
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			| Thu Apr 17, 2008 3:56 am | 
					
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			| ppiksmada 
					Joined: Tue Jan 01, 2008 5:56 am
 Posts: 564
 Location: Behind a DarKlone, trying to pierce its fudging armor!
   |   Re: MaginotMe likey, you come out with some sweet stuff every once in a while purple, I wish you were a full-time modder. 
 Hmm... How much would we need to raise to make that happen?
 
 
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			| Thu Apr 17, 2008 5:28 am | 
					
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			| hearty0 
					Joined: Thu Aug 23, 2007 6:22 am
 Posts: 56
   |   Re: MaginotThat door made me think of one word. Epic. The rest looks good too so you got my dl. 
 
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			| Thu Apr 17, 2008 7:37 am | 
					
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			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   |   Re: Maginotuberhen wrote: Truly terrific work, purple. What he said =3 
 Any news on that starcraft project?  ?_? Starcraft Mod =D
 
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			| Thu Apr 17, 2008 11:24 am | 
					
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			| Gothical 
					Joined: Tue Feb 26, 2008 7:38 pm
 Posts: 10
   |   Re: MaginotHoly fudge, epic door....... Oh yeah, the scene looks good too   . Nice work. However, Less piewpiew and lurking, MORE MODDING PURPLE!
 
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			| Thu Apr 17, 2008 11:09 pm | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: MaginotO_O-_-
 o_o
 O.O
 
 Awesome door~!!
 It's big and doubtlessly hard to kill!
 
 Totally gonna try it.
 
 
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			| Sun Apr 20, 2008 11:13 am | 
					
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			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Re: Maginot  *drooling* doooooooorrrr...... Anyways, great scene and base, that heavy door is kick-awesome! Near fudge impossible for those old SMG's and AK's to break through, thought it was indestructible before I tried a few M.P.A.M weapons.
 
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			| Mon Apr 21, 2008 12:36 am | 
					
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			| Lord Tim 
					Joined: Fri Apr 27, 2007 4:55 pm
 Posts: 1178
 Location: America!
   |   Re: MaginotThis is an awesome scene.
 I helped! :D
 
 
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			| Mon Apr 21, 2008 2:00 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: MaginotRagdollmaster wrote: :shock: *drooling* doooooooorrrr......
 
 Anyways, great scene and base, that heavy door is kick-awesome! Near fudge impossible for those old SMG's and AK's to break through, thought it was indestructible before I tried a few M.P.A.M weapons.
I just threw a million grenades. That did it, but there was a lot of terrain left over, and my actor died from bouncing grenades. (stupid MO-MO collisions)
 
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			| Mon Apr 21, 2008 7:53 am | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: MaginotNiiice. Now, to find an AI which runs at the first sign of conflict, and make my Activities the NVC, since they look German... 
 
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			| Mon Apr 21, 2008 7:32 pm | 
					
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