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				 locust 
				
				
					 Joined: Fri Feb 01, 2008 8:43 pm Posts: 10
				 
				 
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				  Re: Kloveska Military Force v2  
					
						I love this mod all the unites are awsome.
  The Tuatara looks like the tau XV25 Stealth Team. 
					
  
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			| Wed Apr 16, 2008 12:07 am | 
			
				
					 
					
					 
				  
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				 st.epochal 
				
				
					 Joined: Tue Apr 17, 2007 7:50 pm Posts: 15 Location: Im omnipresent
				 
				 
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				  Re: Kloveska Military Force v2  
					
						So I get a no error message crash when im loading CC when it attempts to load machinegun.ini line 75 and I being the uber noob i am dont know how to fix it 
					
  
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			| Wed Apr 16, 2008 12:33 am | 
			
				
					 
					
					 
				    
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				 wutangfan1990 
				
				
					 Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
				 
				 
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				  Re: Kloveska Military Force v2  
					
						I think a second version with modified materials should be made and released so as to circumvent further problems. 
					
  
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			| Wed Apr 16, 2008 1:59 am | 
			
				
					 
					
					 
				    
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				 No_0ne 
				
				
					 Joined: Wed Feb 14, 2007 5:37 am Posts: 350
				 
				 
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				  Re: Kloveska Military Force v2  
					
						Guys, I have no idea what could be causing these crashes, I tested my mod on a fresh CC before posting. (No modifications, just the Base.rte and my mod)
  I suggest unregistering and reinstalling. 
					
  
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			| Wed Apr 16, 2008 2:10 am | 
			
				
					 
					
					 
				    
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				 FireBlizzard 
				
				
					 Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
				 
				 
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				  Re: Kloveska Military Force v2  
					
						Your mod may go perfectly with my scene im making =3
  And I love being short range arty using your Basilisk=D 
					
  
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			| Wed Apr 16, 2008 2:25 am | 
			
				
					 
					
					 
				  
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				 st.epochal 
				
				
					 Joined: Tue Apr 17, 2007 7:50 pm Posts: 15 Location: Im omnipresent
				 
				 
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				  Re: Kloveska Military Force v2  
					
						so ive officially graduated to no error message crash at pistol.ini line 50 "woot" 
					
  
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			| Wed Apr 16, 2008 4:09 am | 
			
				
					 
					
					 
				    
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				 No_0ne 
				
				
					 Joined: Wed Feb 14, 2007 5:37 am Posts: 350
				 
				 
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				  Re: Kloveska Military Force v2  
					
						st.epochal wrote: so ive officially graduated to no error message crash at pistol.ini line 50 "woot" I repeat myself: No_0ne wrote: I suggest unregistering and reinstalling.  
					
  
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			| Wed Apr 16, 2008 4:23 am | 
			
				
					 
					
					 
				    
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				 st.epochal 
				
				
					 Joined: Tue Apr 17, 2007 7:50 pm Posts: 15 Location: Im omnipresent
				 
				 
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				  Re: Kloveska Military Force v2  
					
						thats what i did to "graduate" 
					
  
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			| Wed Apr 16, 2008 12:58 pm | 
			
				
					 
					
					 
				    
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				 Leevizer 
				
				
					 Joined: Fri Mar 23, 2007 2:05 pm Posts: 88 Location: Tampere
				 
				 
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				  Re: Kloveska Military Force v2  
					
						OMFG LOL WTF THIS BE PURE AWESOMENESS! (Especially the story [>oh no.]) DEFINITELY DOWNLOADING!!!!
  SRY for the caps but this is too awesome not to be capitalized. 
					
  
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			| Wed Apr 16, 2008 5:26 pm | 
			
				
					 
					
					 
				    
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				 Tendrop 
				
				
					 Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
				 
				 
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				  Re: Kloveska Military Force v2  
					
						Yay, it works now! Lol, I just had the old Kloveskans in my Base.rte index! Ha, I modded Base too much for my own good!
  Good overall, but it didn't live up to the hype in my opinion. Grenades wern't that good. 
					
  
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			| Wed Apr 16, 2008 8:02 pm | 
			
				
					 
					
					 
				  
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				 ppiksmada 
				
				
					 Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
				 
				 
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				  Re: Kloveska Military Force v2  
					
						I like the force weapons/nades. They're more to stun the enemies and get them the hell away from your base, or let physics do the killin'.
  Personally I think the detonation time on the SpecOps detpack is a tad long. I'll have to find it and modify it once I find out how No_One did it. 
					
  
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			| Wed Apr 16, 2008 8:37 pm | 
			
				
					 
					
					 
				  
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				 FireBlizzard 
				
				
					 Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
				 
				 
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				  Re: Kloveska Military Force v2  
					
						Wow these are some of the perfect units to defend with... Thats sad on my part since defence is my forte =3
  Which means I dont need them... But they're my most fun faction XD 
					
  
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			| Wed Apr 16, 2008 9:14 pm | 
			
				
					 
					
					 
				  
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				 No_0ne 
				
				
					 Joined: Wed Feb 14, 2007 5:37 am Posts: 350
				 
				 
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				  Re: Kloveska Military Force v2  
					
						ppiksmada wrote: I like the force weapons/nades. They're more to stun the enemies and get them the hell away from your base, or let physics do the killin'.
  Personally I think the detonation time on the SpecOps detpack is a tad long. I'll have to find it and modify it once I find out how No_One did it. It's meant to blast through walls, not necessarily kill people.  
					
  
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			| Wed Apr 16, 2008 10:58 pm | 
			
				
					 
					
					 
				    
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				 wutangfan1990 
				
				
					 Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
				 
				 
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				  Re: Kloveska Military Force v2  
					
						Will there be updates to this pack of awesomeness?? 
					
  
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			| Wed Apr 16, 2008 11:17 pm | 
			
				
					 
					
					 
				    
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				 ppiksmada 
				
				
					 Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
				 
				 
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				  Re: Kloveska Military Force v2  
					
						No_0ne wrote: It's meant to blast through walls, not necessarily kill people. Yes, but my point was the ticker time. Nothing to do with slaying DSMK2's invincible robots. The ticker no_one, the ticker.  
					
  
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			| Wed Apr 16, 2008 11:24 pm | 
			
				
					 
					
					 
				  
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