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 I need Help 
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Joined: Wed Feb 14, 2007 4:56 am
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Post I need Help
I am on the verge of releasing something which, in my opinion, is very good and definitely unique. However, there are somethings I don't remember and need help on:

1. I need a way to make and emission (like a jet pack) spit particles in all directions.

I will be adding things as they come along.

Please post if you know how to do these things.

-Munchkin


Wed Apr 16, 2008 3:05 am
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Post Re: I need Help
360 separation/spread?


Wed Apr 16, 2008 3:10 am
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Post Re: I need Help
I tried that I set 'spread' to 360 but it didn't change anything.


Wed Apr 16, 2008 3:23 am
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Post Re: I need Help
What happened when you did it? Di it go in a straight line? If so, set it to 359.


Wed Apr 16, 2008 3:35 am
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Post Re: I need Help
Not exactly it shot at about a 45 degree arc from the actor if you see what I am saying.


Wed Apr 16, 2008 4:01 am
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Post Re: I need Help
Spread is measured in Radians. For 360 degress, use 3.14.


Wed Apr 16, 2008 4:02 am
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Post Re: I need Help
Heh, I just use 5.


Wed Apr 16, 2008 5:15 am
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Post Re: I need Help
If you are using this on an actor's jet-pack, then it won't work exactly like you would want it. The particles only come out a few at a time, in random directions, so the circle will be odd. But with something like a digger, the particles are steady, you it will work in a perfect circle.


Wed Apr 16, 2008 12:59 pm
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Post Re: I need Help
...
I don't think you know what you're talking about.

You could make the jetpack burst (ie: the burst when you hit jump) shoot out a force wave of sorts, if that's what you're asking.
It could also be a constant flow of force wave if you wanted.


Wed Apr 16, 2008 1:24 pm
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Post Re: I need Help
That sounds intriguing how would you make it a constant 'flow of force waves'?

And by the way thank you Lord Tim, 3.14 did work.

EDIT: And another thing, is there a way to make a sprite angle it self to wear it is going/looking?


Wed Apr 16, 2008 6:18 pm
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Post Re: I need Help
If you mean something like bullets, to my understanding that's a no. Attached trails are what give the illusion that the bullet/object is facing the direction it is flying. Otherwise it constantly faces the way it was drawn (though it flips left in-game when needed).

Hope this helped a small bit.


Wed Apr 16, 2008 8:40 pm
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