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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Crobotech Mod Beta 2
Work in progress - Beta 2Contains: Actors: Clone Heavy Tech Trooper Craft: Telepod Weapons: Energy Rifle Energy Pistol + offhand Assault Rifle Machine Gun Pistol + offhand Laser Rifle Shotgun Rocket Launcher Grenade Grenade Launcher Please be aware that the content of this mod is unfinished and all sounds, sprites etc. are still subject to change and may not be my intended finished assets. Still by all means feel free to speak your mind if you think something can be improved in any way! Prices of everything in the mod are random and unbalanced at the moment because I haven't bothered to change them, I figured it was better to just get them out there for you guys to play with. If you want to play against the Crobos just back up your activities .ini and then delete the last section. There is an activities .ini that loads with the Crobos that will replace the last game type so that they spawn in skirmish mode. *Friendly Neighbourhood Mod - B22 compatible version here: download/file.php?id=24800 If this doesn't work, you'll have to go into the Crobotech files and replace all lines that say "Base.rte/Actors/Coalition/TorsoB.bmp" with "Coalition.rte/Actors/Soldier/TorsoB.bmp"*
Last edited by capnbubs on Wed May 14, 2008 7:24 pm, edited 5 times in total.
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Mon Mar 31, 2008 1:42 am |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Crobotech Mod Beta 1
OH HELL YES.
EDIT: Comments and such to come.
EDIT: Everything is nearly perfect, me thinks, except for the LR 5000. It diffidently needs a power boost, but everything else seems pretty balanced and just about right.
Last edited by Dauss on Tue Apr 01, 2008 4:12 am, edited 1 time in total.
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Mon Mar 31, 2008 1:43 am |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: Crobotech Mod Beta 1
DO NOT POST JUST TO SAY OMGOGMGOGM! YOU WILL BE WARNED TWICE. I AM WARNING YOU IN ADVANCE. DO NOT DISREGARD THIS WARNING.
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Mon Mar 31, 2008 1:46 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Crobotech Mod Beta 1
OH THANK YOU The entire pack is beautiful! I love it all and i cant wait for the rest! i hope that was a good enough post... i dont want warnings... ^THIS IS A GOOD POST^Yay!
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Mon Mar 31, 2008 1:51 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Crobotech Mod Beta 1
This is looking good.
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Mon Mar 31, 2008 1:59 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Crobotech Mod Beta 1
Man. The one thing I wanted was that crab. But, there's not use crying over spilled milk. I'll start on this pack and come back with comments.
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Mon Mar 31, 2008 2:11 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Crobotech Mod Beta 1
One thing that irks me is that fading red explosion background on the laser. It being stationary and with an odd-looking texture just doesn't look right. Love the pack, by the way.
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Mon Mar 31, 2008 2:12 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Crobotech Mod Beta 1
OK well to start:
I love it! Its beautifully sprited and coded... But they all seem a little... weak. Increase their jointstrength, and maybe give them higher gibimpulse and gibwoundlimits, that would make them better. It just seemed to me that they lost thier arms, legs, and armor too easily to be CRobos.
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Mon Mar 31, 2008 2:18 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Crobotech Mod Beta 1
whitty wrote: OK well to start:
I love it! Its beautifully sprited and coded... But they all seem a little... weak. Increase their jointstrength, and maybe give them higher gibimpulse and gibwoundlimits, that would make them better. It just seemed to me that they lost thier arms, legs, and armor too easily to be CRobos. In response to that, I'd say that we've all become too used to the DarKlones and their overpowered massive dudes. I remember that the first Crobo was a light aerial unit designed for maneuverability, not a hulking titan designed to body-slam. While the Crobos are powerful, they are also balanced. Also, oh-em-gee oh-gee-em gohg-em this is a beautiful mod.
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Mon Mar 31, 2008 2:36 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Crobotech Mod Beta 1
What could be better than the grand opening of a new mall plaza?
Capnbubz brand spanking new mod!! I'll test it out right away ma, be back in... when I stop having fun with the new content.
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Mon Mar 31, 2008 2:53 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 1
Sweet a demo, I thought you were going to individually pick out candidates!
You my sir, are fair. Also, this is the best icon of a balanced super-mod!
Last edited by Foa on Mon Mar 31, 2008 3:44 am, edited 1 time in total.
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Mon Mar 31, 2008 3:43 am |
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Mooseral
Joined: Mon Nov 05, 2007 12:18 am Posts: 26 Location: Canada
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Re: Crobotech Mod Beta 1
Oh hey, win. Haven't tried this yet, but based on the last versions this will be epic. I've always liked the Crobo implementation; the weapons feel so "thumpy" . I look forward to the completion of the rest of the pack.
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Mon Mar 31, 2008 3:44 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Crobotech Mod Beta 1
Would it be possible to make the jetpacks a tad stronger? My CRobo flies slow even with a single weapon.
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Mon Mar 31, 2008 3:52 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Crobotech Mod Beta 1
The heavy ones fly slower, it's a balancing effect.
Anywho, the Laser Rifle pierces and often kills a clone or severs limbs before exploding. I'm not sure if super-light bullet mass can counter force but it might be a good idea. Also, it makes dropships/rockets fly way off course.
The crawlpaths are excellent, actually. Those don't need too much work. The limbpaths for the crab crawler need some tweaking, it overextends I think. And its gun needs a smidge of balancing, it exerts a lot of force when the shell explodes.
Not sure if it's your intention as well, but the heavies' legs gib pretty easily. About as easily as the Heavy Coalition's.
That's about it for now, the visuals are excellent.
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Mon Mar 31, 2008 4:17 am |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: Crobotech Mod Beta 1
Also moved to mods.
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Mon Mar 31, 2008 4:21 am |
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