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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: -Alteisen Arsenal Labs- ))AAL Product
Nice recolour! it looks better. I hope that spartan laser isn't uber.
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Sat Mar 22, 2008 12:10 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: -Alteisen Arsenal Labs- ))AAL Product
MPAM... new colors (AND FACE)... OWNS
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Sat Mar 22, 2008 12:14 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: -Alteisen Arsenal Labs- ))AAL Product
That new MPAM looks way better than now. Good work numgun!
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Sat Mar 22, 2008 4:16 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: -Alteisen Arsenal Labs- ))AAL Product
Prease to be rereasing arternate sprites now. Also, a human-sized Energy Blade would be wicked cool. And also, in response to the AI MPAM being schooled- I've been killed by AI using a rocket-launcher equipped DarKlone. The MPAM is a huge target. And need I remind you that the Avenger can destroy it in just about one shot?
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Sat Mar 22, 2008 7:47 pm |
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PlasmaNova
Joined: Fri Dec 14, 2007 10:27 pm Posts: 71
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Re: -Alteisen Arsenal Labs- ))AAL Product
Wow... to say this is amazing is an understatement. Amazing job man. Everybody give him a round of applause, he deserves it.
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Sun Mar 23, 2008 1:37 am |
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Voxiferus
Joined: Thu Nov 15, 2007 3:29 pm Posts: 4
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Re: -Alteisen Arsenal Labs- ))AAL Product
so in the pack must be actors > i can’t find marines or they are not finished? im bad in english
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Sun Mar 23, 2008 7:53 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: -Alteisen Arsenal Labs- ))AAL Product
Look in AAL units, they're there.
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Sun Mar 23, 2008 8:22 pm |
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Voxiferus
Joined: Thu Nov 15, 2007 3:29 pm Posts: 4
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Re: -Alteisen Arsenal Labs- ))AAL Product
no. problem is not what i can’t find them. It looks like they not loading, but no error ocures. In Index.ini they(marines) are enabled. And in actors it included - but no marines i can see.
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Mon Mar 24, 2008 2:59 pm |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: -Alteisen Arsenal Labs- ))AAL Product
so are you going to put that new MPAM in the download or are you just going to make us wait?
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Mon Mar 24, 2008 4:49 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: -Alteisen Arsenal Labs- ))AAL Product
Yeah, please be hurrying to update this pack.
also, in response to your problem Voxiferous, you do realise the actors are depicted as their heads, NOT THEIR HELMETS, due to the way its programmed, which I won't go into. look under AAL Units in the build menu.
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Mon Mar 24, 2008 9:32 pm |
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RaptorX9
Joined: Sun Apr 08, 2007 4:20 am Posts: 1
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Re: -Alteisen Arsenal Labs- ))AAL Product
The links don't work!
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Mon Mar 24, 2008 10:20 pm |
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zness
Joined: Sat Aug 25, 2007 5:50 am Posts: 319 Location: Planet Telex
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Re: -Alteisen Arsenal Labs- ))AAL Product
This mod is sick, but it really destroys the tactical element of CC I reckon. Maybe if I had tougher enemies...
Anyone have a DarKlone activities.ini they could send me?
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Tue Mar 25, 2008 6:25 am |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: -Alteisen Arsenal Labs- ))AAL Product
I think these should be toned down, even the DKs don't stand a chance...
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Tue Mar 25, 2008 6:55 am |
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Tea
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Re: -Alteisen Arsenal Labs- ))AAL Product
The new colour on the MPAM looks much better.
Last edited by Tea on Sat Mar 29, 2008 2:28 pm, edited 1 time in total.
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Tue Mar 25, 2008 7:57 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: -Alteisen Arsenal Labs- ))AAL Product
I know how he did it.
Regular round is charge round, Tracer is fire, and RTT racio is like 200-ish
After 199 shots the 200th is the actual blast. Amirite?
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Tue Mar 25, 2008 9:57 pm |
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