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 Return of the Wargame [Game Started, no more slots] 
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
But 37 was such a beautiful starting location D:
Now I need to think of other tactics than "capture all four surrounding facilities" >_>


Wed Mar 19, 2008 8:22 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
I was bored, so I recolored the map.

Image


Wed Mar 19, 2008 9:01 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
Dudeguy, there's only 6 player-slots for this game, mostly because I'm limited by what unit sprites I have. There's no more room. Sorry :-\

Still waiting for Ophanim's turn.

@ Fat Sand Rat, yeah alliances are basicly metagame so you can make/break alliances whenever. You can also give people money or transfer control of units at any time to anyone.

metal chao wrote:
But 37 was such a beautiful starting location D:
Now I need to think of other tactics than "capture all four surrounding facilities" >_>


Yeah but you would've had to fight CommCool for them, now with your own island, you can have all 4 without any compeition.


Wed Mar 19, 2008 9:39 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
The Fat Sand Rat wrote:
Assuming that alliances don't count as a turn, want an alliance, Tosty? I believe that it would be to our mutual advantage.


Sure,, also can i move now?


Wed Mar 19, 2008 11:05 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
The first two or so rounds are slow anyways, so sure.


Thu Mar 20, 2008 3:39 am
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Post Re: Return of the Wargame [Game Started, no more slots]
Three infantry, capture 44, 47 and 48.


Thu Mar 20, 2008 4:09 am
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Post Re: Return of the Wargame [Game Started, no more slots]
Image

Raziel's or anyone's turn at the moment.


Thu Mar 20, 2008 5:14 am
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Post Re: Return of the Wargame [Game Started, no more slots]
Three infantry, capture 3, 4 and 6.
EDIT: Yea, 6, sorry >.>


Last edited by Raziel on Thu Mar 20, 2008 5:28 pm, edited 1 time in total.



Thu Mar 20, 2008 12:55 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
Raziel wrote:
Three infantry, capture 3, 4 and 5.


You mean 3, 4, and 6? ;)

Tosty, your turn.


Thu Mar 20, 2008 5:26 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
3 infantry, 2 on capital. capture 20.


Thu Mar 20, 2008 7:37 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
If i may, i would like to ask Metal Chao and Ophanim for a three-way alliance.


Thu Mar 20, 2008 7:41 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
Metal Chao's turn.


Thu Mar 20, 2008 7:45 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
CommanderCool wrote:
If i may, i would like to ask Metal Chao and Ophanim for a three-way alliance.

In light of this act of base and unparalleled aggression from the Kugestaldt Republic, I propose an alliance with Raziel and his Soul Keepers. Only our combined alliance of cheap-take out, paranormal references, and... some form of highly dangerous ground beef patty can stop this naziesque menace.


Thu Mar 20, 2008 11:48 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
3 x Infantry.
13, 14, 17

Alliances are good.


Fri Mar 21, 2008 10:16 am
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Post Re: Return of the Wargame [Game Started, no more slots]
The Fat Sand Rat wrote:
CommanderCool wrote:
If i may, i would like to ask Metal Chao and Ophanim for a three-way alliance.

In light of this act of base and unparalleled aggression from the Kugestaldt Republic, I propose an alliance with Raziel and his Soul Keepers. Only our combined alliance of cheap-take out, paranormal references, and... some form of highly dangerous ground beef patty can stop this naziesque menace.



I accept your proposal, but remember, we do not take betrayal lightly. Hopefully this will raise our general power, making it easier to purge them heretics. >.>


Fri Mar 21, 2008 12:48 pm
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