| Author | Message | 
        
			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   |   Re: DSTech Corp (UPDATED: 3/7/08)Great story line =3
 Must learn better myself XD
 
 Either way please do make more (i always thought these more as battlesuits XD.)
 
 Keep up the great work =3
 
 
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			| Tue Mar 11, 2008 11:50 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/16/08)Lots of stuff released recently o_-
 So... I COMPLETED THE DROPSHIP!!!
 
 I made it so it can ram into the official dropships without damage. Can anyone link me to sound effect sources? All I got is flashkit and freesound, as well as an Japanese source...
 
 
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			| Sun Mar 16, 2008 10:01 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: DSTech Corp (UPDATED: 3/16/08)DSMK2 wrote: Lots of stuff released recently o_-
 So... I COMPLETED THE DROPSHIP!!!
 
 I made it so it can ram into the official dropships without damage. Can anyone link me to sound effect sources? All I got is flashkit and freesound, as well as an Japanese source...
Epic! 's the Dreadnought next, or the drone?
 
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			| Sun Mar 16, 2008 10:28 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/16/08)Probably... Currently:
 DS05 Incinerator
 
 In head:
 Dreadnought type
 Hovering robot (currently a cloud)
 Drone (I actually want one of them, hate scrolling around a map)
 FORCE F (MUST MAKE RWARWARWARWAR)
 Mechs
 More weapons...
 Bosses.
 
 
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			| Sun Mar 16, 2008 10:35 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: DSTech Corp (UPDATED: 3/16/08)DSMK2 wrote: Probably... Currently:
 DS05 Incinerator
 
 In head:
 Dreadnought type
 Hovering robot (currently a cloud)
 Drone (I actually want one of them, hate scrolling around a map)
 FORCE F (MUST MAKE RWARWARWARWAR)
 Mechs
 More weapons...
 Bosses.
A robot ( preferably looks like the weird box bot thing + arms and the body is under the box like structure ) on a on a robotic Cloud, spewing gears, and nuts! ( Note : Invisible legs, and the cloud = attachment! ) Drone = Small Version ( 1/2 - 1/3 size ) Cloud Flier Force F = + Incendary Effects + Damage added Area of Damage? A serpent ( super hard leg coding & head is covered with the weapon/*s )
 
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			| Sun Mar 16, 2008 11:08 pm | 
					
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			| Jox =3 
					Joined: Wed Oct 03, 2007 10:45 pm
 Posts: 545
 Location: Underground... >_> ... <_< ... lurking ...
   |   Re: DSTech Corp (UPDATED: 3/16/08)HELP!!!!  IGNORE WALLPAPER
 
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			| Sun Mar 16, 2008 11:12 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/16/08)Hovering Robot = amazingly cool looking and comes with dual weapons of some type...Drone = Small and carries a one shot long reload grenade launcher
 FORCE F = TOP SECRET!
 Boss = Holy sh- RUN AWAY
 
 and.... Jox... CRAP HOLD ON!
 
 fixed...
 
 
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			| Sun Mar 16, 2008 11:14 pm | 
					
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			| Jox =3 
					Joined: Wed Oct 03, 2007 10:45 pm
 Posts: 545
 Location: Underground... >_> ... <_< ... lurking ...
   |   Re: DSTech Corp (UPDATED: 3/16/08)DSMK2... are you laughfing? ITS NEARLY IMPOSSIBLE TO FIND A FUDGIN FOLDER!!!!   Try find the folder in a very dangerous situacion...
 
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			| Sun Mar 16, 2008 11:23 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/16/08)ARGH THE FACES ARE MOCKING MY EYES! 
 
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			| Sun Mar 16, 2008 11:25 pm | 
					
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			| Hobbesy 
					Joined: Mon Feb 11, 2008 11:11 pm
 Posts: 711
 Location: East of Applachia, West of the Mississippi
   |   Re: DSTech Corp (UPDATED: 3/16/08)You should make the computer that controls the robots as a custom brain. 
 
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			| Sun Mar 16, 2008 11:25 pm | 
					
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			| Hitman101 
					Joined: Wed Oct 11, 2006 5:09 am
 Posts: 3
   |   Re: DSTech Corp (UPDATED: 3/16/08)Zomg I wanna play this so bad!!!!     ERROR!! ERROR! Line 21 Index.ini
 
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			| Sun Mar 16, 2008 11:35 pm | 
					
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			| Subiw 
					Joined: Sat Mar 01, 2008 10:12 pm
 Posts: 202
 Location: Elsewhere
   |   Re: DSTech Corp (UPDATED: 3/16/08)[Since I don't know how to do this myself,] Could you make the dropship deploy cargo at a slightly lower height? The drop kills normal units and occasionally DST units as well. 
 
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			| Sun Mar 16, 2008 11:35 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/16/08)Subiw wrote: [Since I don't know how to do this myself,] Could you make the dropship deploy cargo at a slightly lower height? The drop kills normal units and occasionally DST units as well.Thats the problem, since I have no idea how I got it to deploy at that height, and no idea what line(s) of code influence it. I tried asking at my corp forum but didn't get any answers...
 
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			| Sun Mar 16, 2008 11:48 pm | 
					
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			| Subiw 
					Joined: Sat Mar 01, 2008 10:12 pm
 Posts: 202
 Location: Elsewhere
   |   Re: DSTech Corp (UPDATED: 3/16/08)Well, I tried fiddling with HatchDelay, but that just ended with the dropship trying to hover at a certain height...maybe ExitInterval? 
 
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			| Sun Mar 16, 2008 11:52 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/16/08)HatchDelay = How long it takes for the hatch to open..ExitInterval = How many things it drops per time(?)..
 ExitOffset = Where the actor appears..
 ExitVelocity = how fast the actor drops...
 
 
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			| Sun Mar 16, 2008 11:55 pm | 
					
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