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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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 Re: DSTech Corp (UPDATED: 3/7/08)
Great story line =3
Must learn better myself XD
Either way please do make more (i always thought these more as battlesuits XD.)
Keep up the great work =3
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Tue Mar 11, 2008 11:50 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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 Re: DSTech Corp (UPDATED: 3/16/08)
Lots of stuff released recently o_-
So... I COMPLETED THE DROPSHIP!!!
I made it so it can ram into the official dropships without damage. Can anyone link me to sound effect sources? All I got is flashkit and freesound, as well as an Japanese source...
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Sun Mar 16, 2008 10:01 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: DSTech Corp (UPDATED: 3/16/08)
DSMK2 wrote: Lots of stuff released recently o_-
So... I COMPLETED THE DROPSHIP!!!
I made it so it can ram into the official dropships without damage. Can anyone link me to sound effect sources? All I got is flashkit and freesound, as well as an Japanese source... Epic! 's the Dreadnought next, or the drone?
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Sun Mar 16, 2008 10:28 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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 Re: DSTech Corp (UPDATED: 3/16/08)
Probably... Currently: DS05 Incinerator
In head: Dreadnought type Hovering robot (currently a cloud) Drone (I actually want one of them, hate scrolling around a map) FORCE F (MUST MAKE RWARWARWARWAR) Mechs More weapons... Bosses.
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Sun Mar 16, 2008 10:35 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: DSTech Corp (UPDATED: 3/16/08)
DSMK2 wrote: Probably... Currently: DS05 Incinerator
In head: Dreadnought type Hovering robot (currently a cloud) Drone (I actually want one of them, hate scrolling around a map) FORCE F (MUST MAKE RWARWARWARWAR) Mechs More weapons... Bosses. A robot ( preferably looks like the weird box bot thing + arms and the body is under the box like structure ) on a on a robotic Cloud, spewing gears, and nuts! ( Note : Invisible legs, and the cloud = attachment! ) Drone = Small Version ( 1/2 - 1/3 size ) Cloud Flier Force F = + Incendary Effects + Damage added Area of Damage? A serpent ( super hard leg coding & head is covered with the weapon/*s )
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Sun Mar 16, 2008 11:08 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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 Re: DSTech Corp (UPDATED: 3/16/08)
HELP!!!!  IGNORE WALLPAPER
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Sun Mar 16, 2008 11:12 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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 Re: DSTech Corp (UPDATED: 3/16/08)
Hovering Robot = amazingly cool looking and comes with dual weapons of some type... Drone = Small and carries a one shot long reload grenade launcher FORCE F = TOP SECRET! Boss = Holy sh- RUN AWAY
and.... Jox... CRAP HOLD ON!
fixed...
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Sun Mar 16, 2008 11:14 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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 Re: DSTech Corp (UPDATED: 3/16/08)
DSMK2... are you laughfing? ITS NEARLY IMPOSSIBLE TO FIND A FUDGIN FOLDER!!!!  Try find the folder in a very dangerous situacion...
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Sun Mar 16, 2008 11:23 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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 Re: DSTech Corp (UPDATED: 3/16/08)
ARGH THE FACES ARE MOCKING MY EYES!
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Sun Mar 16, 2008 11:25 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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 Re: DSTech Corp (UPDATED: 3/16/08)
You should make the computer that controls the robots as a custom brain.
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Sun Mar 16, 2008 11:25 pm |
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Hitman101
Joined: Wed Oct 11, 2006 5:09 am Posts: 3
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 Re: DSTech Corp (UPDATED: 3/16/08)
Zomg I wanna play this so bad!!!!  ERROR!! ERROR! Line 21 Index.ini
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Sun Mar 16, 2008 11:35 pm |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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 Re: DSTech Corp (UPDATED: 3/16/08)
[Since I don't know how to do this myself,] Could you make the dropship deploy cargo at a slightly lower height? The drop kills normal units and occasionally DST units as well.
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Sun Mar 16, 2008 11:35 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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 Re: DSTech Corp (UPDATED: 3/16/08)
Subiw wrote: [Since I don't know how to do this myself,] Could you make the dropship deploy cargo at a slightly lower height? The drop kills normal units and occasionally DST units as well. Thats the problem, since I have no idea how I got it to deploy at that height, and no idea what line(s) of code influence it. I tried asking at my corp forum but didn't get any answers...
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Sun Mar 16, 2008 11:48 pm |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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 Re: DSTech Corp (UPDATED: 3/16/08)
Well, I tried fiddling with HatchDelay, but that just ended with the dropship trying to hover at a certain height...maybe ExitInterval?
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Sun Mar 16, 2008 11:52 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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 Re: DSTech Corp (UPDATED: 3/16/08)
HatchDelay = How long it takes for the hatch to open.. ExitInterval = How many things it drops per time(?).. ExitOffset = Where the actor appears.. ExitVelocity = how fast the actor drops...
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Sun Mar 16, 2008 11:55 pm |
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