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 Scene Editor 
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Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
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Post Scene Editor
HIJACK; Post your mediocre scene editor mods here. Pictures are required.

Presenting the Arena, a 2 player map, for 2 warriors to fight to the death.

Image
Image

Attachment:
Civilised Arena.rte.rar


Last edited by TrouserDemon on Thu Feb 28, 2008 2:17 am, edited 1 time in total.



Sat Feb 23, 2008 3:18 pm
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Joined: Wed Feb 27, 2008 6:07 am
Posts: 40
Location: Austin, Texas
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Post Silo Complex
hai guize, first map. :-o

first off, this game is ridiculous. it's like garry's mod plus worms armageddon. most addictive thing ever.

Attachment:
Silo-Complex-Animooted.gif

Attachment:
Silo Complex Full Shot.jpg

Attachment:
siloComplex.rte.rar


anyway, though i'm sure the field-of-rocket-silos concept is probably overdone by now (the silo is the best looking bunker module IMO), here's my take on it. it's fun to defend against the standard skirmish onslaught by launching rockets at incoming enemy dropships.

it uses standard components. i'll revisit it after making some special components (custom backdrops, terrain map, fixed turret emplacements, custom hangar doors etc.)

now that i have scenemaking out of my system, i'm going to tackle modding/sprite making. i'm being taken aback by how strangely intuitive the code structure is (e.g. actor 'health' is not some single ephemeral variable, but instead the actual strength of the joints holding the fella together. neat.)


Wed Feb 27, 2008 6:32 am
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Joined: Fri Aug 31, 2007 2:24 am
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Post Re: Scene Editor
Wow that actually looks really good (for a scene editor one). I will definitely hope for some more things out of you :grin: .


Thu Feb 28, 2008 1:28 pm
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Joined: Sat Mar 17, 2007 12:31 am
Posts: 21
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Post Re: Scene Editor
systmh, on your map (or the game), how did you like, reverse the doors, I mean, reflect them?
Where the dreadnought is placed, in the chamber, both doors face inwards. Are they made by you? or can you normally do that in the game?

<-- My first post!? I swear I posted here before.


Sat Mar 15, 2008 3:03 am
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Joined: Wed Feb 27, 2008 6:07 am
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Location: Austin, Texas
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Post Re: Scene Editor
adam01 -- that is just the enemy bunker from the tutorial, in comes with its doors already attached. but if you needed to mirror an object, you could just place it in the map editor and open up the code, typing 'HFlipped = 1' after the object's declaration. i think that works.


Sat Mar 15, 2008 3:19 am
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Joined: Sat Mar 17, 2007 12:31 am
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Post Re: Scene Editor
Ok, thanks a lot.


Sat Mar 15, 2008 3:22 am
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Joined: Sat Mar 17, 2007 12:31 am
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Post Re: Scene Editor
But, Im using unregistered version.


Sat Mar 15, 2008 4:36 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Scene Editor
Then you'd best learn to mod the old fashioned way! .ini modificiation! You're quite capable of making scenes that way. So, if you want to, I'd suggest learning.


Sat Mar 15, 2008 6:46 pm
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Joined: Sun Mar 18, 2007 12:39 am
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Post Re: Scene Editor
I really can't wait for the full version... just waiting for my code...
anytime soon.

Thats a really nice base you got there by the way XP


Fri Mar 21, 2008 11:24 pm
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Joined: Wed Nov 21, 2007 7:49 pm
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Post Re: Scene Editor
My 5 detailed bunkers.


Sat Mar 22, 2008 11:20 pm
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Joined: Thu Mar 20, 2008 8:29 pm
Posts: 23
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Post Re: Scene Editor
Nickfury, I love your pack. It was worth following the directions on the text file.


Mon Mar 24, 2008 12:13 am
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Joined: Sun Mar 18, 2007 12:39 am
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Post Re: Scene Editor
This took me a while to make but meh.
NO DL THE SCENE IS CORRUPT! It will error your base.rte :o


Last edited by YoshiX on Sun Mar 30, 2008 2:31 pm, edited 3 times in total.



Wed Mar 26, 2008 7:23 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: Scene Editor
YoshiX wrote:
This one took me a while but I did it :/

OHAY no download.

Also parts of it look out of place.


Thu Mar 27, 2008 12:02 am
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Scene Editor
This is version 1 of an entire scene taken over by bunkermodules. It's similar to what Systemh had in mind I believe, except it really isn't meant for the current gamemode (base defense) and thusly I am going make a custom activities without spawning, and you have enough money to place one robo within the starting room. Oh and these are all default bunkermods. Basically I was hoping to see a lot more bunker-module scenes in future builds because having to run through hallways, up and down, taking cover behind a wall or box, just seems fun. Let me know if it seems worthy of releasing, but I'm going to keep working on it first.

Mission - You have to make your way through, blast through the team2 doors (as soon as I find out how to change that) and eliminate all the hostiles within the facility.

Background - An abandoned shipping and processing facility from early colonizers who were forced to flee due to constant threats from resource-hungry invaders. This facility could still prove useful for mining operations and the previous owners have enlisted you, a freelancer brain, to infiltrate the facility by way of instant-transit and cleanse it of the mercs.

Making these big images is a real ♥♥♥♥♥... heh. There's a bit more to the map and I'm hoping to fill it out more later on, too. And make it look pretty.


Fri Apr 04, 2008 12:33 am
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Joined: Sun Mar 18, 2007 12:39 am
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Post Re: Scene Editor
that looks pretty... now make a base with NO scenery left at ALL... now theres an idea actually...
:D give us a download to that plz ^^ i wanna try it

EDIT: I noticed a door on the top of the base, looks out of place there :(


Fri Apr 04, 2008 1:23 pm
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