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 Heavy Turret--1st mod, 2nd release 
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Post Re: Heavy Turret--1st mod, 2nd release
Have you read the topic?
He doesn't care it doesn't fit in, he might even make a total conversion.


Wed Mar 12, 2008 12:33 pm
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Post Re: Heavy Turret--1st mod, 2nd release
Winterous wrote:
Have you read the topic?
He doesn't care it doesn't fit in, he might even make a total conversion.


I am just saying what is my opinion. If he doesnt care and do what the public wants, he wont propably have Much DL:s. I am not saying that people want the sprites to change, but that you should listen to what peple say about sprites and the mod.


Wed Mar 12, 2008 12:36 pm
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Post Re: Heavy Turret--1st mod, 2nd release
I like the muzzleflash.


Wed Mar 12, 2008 12:38 pm
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Post Re: Heavy Turret--1st mod, 2nd release
Leevizer wrote:
Winterous wrote:
If he doesnt care and do what the public wants, he wont propably have Much DL:s. I am not saying that people want the sprites to change, but that you should listen to what peple say about sprites and the mod.


Who gives a ♥♥♥♥ what the public wants, it's HIS style, he likes it and so do others.... If u don't like it ok don't d/l it, but stop bitchin bout it not fittin into CC...

I've seen alot of ♥♥♥♥ on these forums that doesn't "fit" but yall never say that it does or not

SO STFU!!!


Wed Mar 12, 2008 9:42 pm
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Post Re: Heavy Turret--1st mod, 2nd release
Anubis wrote:
Who gives a crap what the public wants, it's HIS style, he likes it and so do others.... If u don't like it ok don't d/l it, but stop bitchin bout it not fittin into CC...

I've seen alot of crap on these forums that doesn't "fit" but yall never say that it does or not

SO STFU!!!


Seriously. Why don't you naysayers just keep your sayings to yourself. Stop beatin down on the man for wanting his spriting style to be different. Just go off in to someother thread and whine to them.

Also: the bunker that came with this DL is sorta screwy. When I select it only a very small portion of it appears on the sceen. All of it is there when I place it but since I can only see about 10% of the sprite it makes placing the bunker rather hard.


Wed Mar 12, 2008 10:43 pm
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Post Re: Heavy Turret--1st mod, 2nd release
Kigali wrote:
Anubis wrote:
Who gives a crap what the public wants, it's HIS style, he likes it and so do others.... If u don't like it ok don't d/l it, but stop bitchin bout it not fittin into CC...

I've seen alot of crap on these forums that doesn't "fit" but yall never say that it does or not

SO STFU!!!


Seriously. Why don't you naysayers just keep your sayings to yourself. Stop beatin down on the man for wanting his spriting style to be different. Just go off in to someother thread and whine to them.

Also: the bunker that came with this DL is sorta screwy. When I select it only a very small portion of it appears on the sceen. All of it is there when I place it but since I can only see about 10% of the sprite it makes placing the bunker rather hard.


Because that is your opinion, and this is our opinion?
If we aren't allowed to say that we don't like it, there's no reason that you should be able to say that you like it.


Thu Mar 13, 2008 4:27 pm
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Post Re: Heavy Turret--1st mod, 2nd release
Freedom is slavery.


Thu Mar 13, 2008 6:15 pm
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Post Re: Heavy Turret--1st mod, 2nd release
You can say you don't like it, but stop telling him to change it. I make my mods for fun, not for the downloads, clearly this guy does too.

Now hush and let the downloads download down... Load.
(what the hell am I saying today?)


Thu Mar 13, 2008 9:09 pm
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Post Re: Heavy Turret--1st mod, 2nd release
Hi, I've come to criticize the sprite of this mod(mod is excellent besides for this). Here is the problem I have with the sprite, it's simply not PRACTICAL. Light sources are not always the same, and even the picture in the first post shows how foolish it is to make the light only hitting one area on the sprite. You can look at the dropship in the image and see it's lighting is gradiented, not centered in one area. It's more realistic that way too, really. Light is constantly reflecting off of everything around you and unless you've got a direct path to the light source you're not going to have anywhere near this kind of lighting on you. Here, let me show you what I mean-

Image

Really. Light diffuses. Look at the dropship and how it's shaded.


Thu Mar 13, 2008 9:49 pm
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Post Re: Heavy Turret--1st mod, 2nd release
I don't get it, other than the fact that it still looks lit under cover...but all the sprites do that, and it looks like the light's hitting it from the top, just like on the dropship.

But what can you do about dynamic shading for pixles?


Thu Mar 13, 2008 10:14 pm
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Post Re: Heavy Turret--1st mod, 2nd release
Spoot Knight wrote:
but all the sprites do that


No they don't, because cc sprites are gradient-shaded like good sprites should be.


Thu Mar 13, 2008 11:10 pm
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Post Re: Heavy Turret--1st mod, 2nd release
I get it... Its quite simple
The CC sprite don't really have a light shading, but it like of create a natural shade or something like that (I think). Yeah, now that you pointed out, make more sence, but he said he's thinking of make a total conversion :D
If he do it right, will rock :3


Thu Mar 13, 2008 11:18 pm
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Post Re: Heavy Turret--1st mod, 2nd release
Daman wrote:
Hi, I've come to criticize the sprite of this mod(mod is excellent besides for this). Here is the problem I have with the sprite, it's simply not PRACTICAL. Light sources are not always the same, and even the picture in the first post shows how foolish it is to make the light only hitting one area on the sprite. You can look at the dropship in the image and see it's lighting is gradiented, not centered in one area. It's more realistic that way too, really. Light is constantly reflecting off of everything around you and unless you've got a direct path to the light source you're not going to have anywhere near this kind of lighting on you. Here, let me show you what I mean-

[Big annoying image]

Really. Light diffuses. Look at the dropship and how it's shaded.


I have never met somebody in my entire life who feels the need to meticulously look for any problem he/she can find in a MOD for a 2-DIMENSIONAL game that can be played for FREE. seriously, it's a good sprite, he doesn't need to change anything.


Fri Mar 14, 2008 12:24 am
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Post Re: Heavy Turret--1st mod, 2nd release
Well, everyone has standards. And if he posts a mod, he has subjected it to the criticism of others.

And "Good" is relative. So is "Bad". And nearly every adjective I can think of. It all depends on OPINION. You like it. I don't. Someone else says they don't like it. You start arguing. They use facts and try to explain their point. You say
Quote:
Who gives a crap what the public wants, it's HIS style, he likes it and so do others.... If u don't like it ok don't d/l it, but stop bitchin bout it not fittin into CC...

I've seen alot of crap on these forums that doesn't "fit" but yall never say that it does or not

SO STFU!!!

The public does matter. He posted it. It is now in the public. It is taking up DataRealm's space. People judge it. And show me something that didn't "Fit" and we don't point it out.

Hey, at least it's better than
Quote:
DIS SO GUD


Fri Mar 14, 2008 12:37 am
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Post Re: Heavy Turret--1st mod, 2nd release
Personally, when I sprite (poorly, and I've only done weapons), I always have the light coming from the top-left, It just makes it easier to do.

I see your point, but it still doesn't look bad, it's just a little more shiny than default sprites.


Fri Mar 14, 2008 2:57 am
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