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 The Vookurek (Formerly the Riggers) - Army idea 
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Joined: Thu Feb 14, 2008 9:05 am
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Post Re: The Riggers - Army idea
Technically they simply helped me word it better. Those fellows Games Workshop are pretty detailed. The concept has been around since before the Orks were created though. Like I said. GW had their impact. And in case you're wondering, the Orks are my preferred army when I play.


Sat Mar 08, 2008 1:31 am
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Post Re: The Riggers - Army idea
Orks are the best ♥♥♥♥ army ever

if you didn't know they were bio engineered by the old ones, or whatever they're called, to fight the necrons.


Sat Mar 08, 2008 2:55 am
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Post Re: The Riggers - Army idea
'OH HAYS I MADEZ ANOTHER WEAPON DUE TO BORDOME, MKAY'

Yeah i got bored as hell so i made a shotgun rocket launcher thing
It uses bitfips code so...yeah, Credit to you

Pics:

Gun
Image

Rocket
Image

File:
Attachment:
Rig Rockets.zip


Sat Mar 08, 2008 3:40 am
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Post Re: The Riggers - Army idea
Wow. Nice work totsy. I just have a small issue with it. The shrapnel goes entirely too far. The actors kill themselves when they fire it o-o


Sat Mar 08, 2008 4:43 am
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Post Re: The Riggers - Army idea
OK, i PHIXED it, smaller blast radius and more spred.


Sat Mar 08, 2008 5:43 am
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Post Re: The Riggers - Army idea
The launcher works quite well now and is quite a fun little weapon. Thanks totsy. Would've replied sooner, but I was busy with the release of the new Smash Bros.


Tue Mar 11, 2008 2:58 am
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Post Re: The Riggers - Army idea
Yeah, i need to get that, my wii sat untouched for like 3 weeks cause i beet all my game 100%.


Tue Mar 11, 2008 3:22 am
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Post Re: The Riggers - Army idea
Ocular Bleeding wrote:
Well, I'm just going off the Anti-matter rifle concept described in the GURPS Ultratech book. Pretty functional idea I thought. Also, the Riggers were actually engineered by a higher intelligence. They became independent from this creator at a later time, but their dispositions are genetic, thus they all share them. Also coded into their genetic structure is the innate knowledge of physics, mathematics, and basic mechanical and electronic knowledge, much in the way human children are born with basic motor skills. There are Riggers that do in fact differ from the others and these can lead Rigger colonies rather than High Tinkerers, but they still have their genetic predispositions.

Except, violent behavior mixed in with innate abilities with mathematics etc wouldn't be carried over successfully over each generation, because of gene variation and mutation. Also, basic motor skills have to be learned just like anything else. All a baby has when it's born is the ability to send electrical signals to different parts of its body, allowing experimentation. Also, they can cry and poop.

And them being created by a higher intelligence doesn't make sense, because according to how they're described, they have the potential to be much more intelligent than humans, requiring extreme intelligence at upper levels. Wouldn't they be able to engineer a species that couldn't become independent? And if not, couldn't they keep them under control, or find them after they escape? If the higher intelligences mentioned still exist, then the riggers should be more convinced with hiding and running from their creators instead of terrorizing space colonies.


Tue Mar 11, 2008 4:21 am
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Post Re: The Riggers - Army idea
</logic>

WHO GIVES A DAMN ABOUT REALISM???


Tue Mar 11, 2008 7:06 am
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Post Re: The Riggers - Army idea
With these creatures, we've gone way past realism. This higher intelligence that created them is an entity known as the Fracture. It is a malicious sentient energy with godlike power that resides in its very own reality and sustains itself on the negative emotion of sentient beings. The Fracture is unfortunately trapped within its reality and has to create creatures to do its bidding. It is able to create lifeforms by condensing its energy in a special way and is able to spit these creatures into other realities to cause chaos and mayhem through small pathways that only form in areas with an abundance of powerful negative emotion, like as an example, the site of a genocide. These creatures, I call Fractals are unfortunately limited as they have to feed off the Fracture's energies to stay alive and thus can't stray very far from the Fracture's pathways. The Riggers are a unique strain of Fractal. They do not need to constantly feed off the Fracture's energies allowing them to exist independently of their creator, allowing them to do its bidding without interruption. The Fracture made sure to predispose them to be violent and sadistic, engraving this onto the very energy they were created with along with their profound knowledge of technology. They never stopped serving the Fracture, but they're still independent of it. That is the more in depth description of the Riggers' origins.


Tue Mar 11, 2008 7:28 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: The Riggers - Army idea
I just had an idea for a shield for the riggers, one which an emitter would shoot out super damage "spikes". It's a shield and such, so yea. I might draw up a prototype tomorrow.


Tue Mar 11, 2008 8:48 am
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Post Re: The Riggers - Army idea
I've been thinking- the Riggers seem like the sort who might also use molten metal vibrating at high speeds or some such thing to gut people, as well as chainsaws.
Could someone try making some weapon similar to Shook's laser bayonet, but using only the bayonet for damage?
I was thinking of a kind of spear, where the sharpaim stance has the spear shoved forward a good deal. It seems like the Riggers might enjoy slowly gutting people with that sort of thing.
Also, it might be a good weapon for using against heavily armored foes cough cough killing the DarKlones cough cough.


Tue Mar 11, 2008 7:49 pm
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Post Re: The Riggers - Army idea
The Fat Sand Rat wrote:
I've been thinking- the Riggers seem like the sort who might also use molten metal vibrating at high speeds or some such thing to gut people, as well as chainsaws.
Could someone try making some weapon similar to Shook's laser bayonet, but using only the bayonet for damage?
I was thinking of a kind of spear, where the sharpaim stance has the spear shoved forward a good deal. It seems like the Riggers might enjoy slowly gutting people with that sort of thing.
Also, it might be a good weapon for using against heavily armored foes cough cough killing the DarKlones cough cough.

A muzzle flash that has an emitter, just like how the CHAIN SAWD's whole blade does damage!


Tue Mar 11, 2008 7:54 pm
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Post Re: The Riggers - Army idea
Ocular Bleeding wrote:
Augh. Went back to fighting DarKlones to find out I still can't fight them x_X None of the weapons can pierce their armor well enough. The Heavy DarKlones especially. The TC Rifle does nothing. Hell, it does very little against standard DarKlones. What the crap does one need to actually hurt these guys? TC Rifle definitely needs some tweaking of some kind. After I shoot a standard DarKlone in the face at point blank, I expect him to bleed, at least a little >.> Other guns are pretty much where I want them tough.

I really don't want the Riggers to be the most powerful faction out there, I just want them to be able to fight anyone.

I think that having actors that aren't too tough but have more powerful and high-end weapons would be an interesting balance against most mods that try to keep everything even.

Many of my regular bullet weapons are capable of handling a standard DarKlone. Of course its because my mod is balanced well against itself, but a lot of my weapons aren't incredibly ridiculous in comparison to other mods. Like, the DarKlone SMG bullets have the exact same weight and velocity as the CC SMG, and the rest of the guns work up from there, slowly. Even the PDW and Carbine can handle standard DarKlones with liberal application. Something like the Battle Rifle is ideal, though.

Sniper rifles are really hard to deal with I've found. They really either really work or they really don't, even when you make them powerful. My Sniper is damn powerful, yet it still sometimes tends to not pass all the way through a standard's head, which results in no damage. So it just hits with a thud. The annoying thing is that if you try to make a sniper explosively powerful by having it fire multiple shots at once, (very accurately so it seems like one) either all shots go through, or none of them do. Apparently the penetration is calculated all at once for ever bullet/slug in a group of things fired at once, instead of individually for each one. So multiple shots doesn't actually increase the chances of something going through to do at least some damage. It's bad for shotguns, too, since if one piece of shot gets stopped, they all do, even if they land in different places on the same body part. As for different body parts, I don't really know.


Wed Mar 12, 2008 12:01 am
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Post Re: The Riggers - Army idea
Those drawings of guns look like the Dark clone guns, some exactly. Good idea, but why would aliens use a chainsaw, wouldn't they have some sort of energy chainsaw or something? A chainsaw is a hefty unwieldy weapon and would not be able to be carried by such a weak creature. Also, I think a gaunt character should use thin lightweight weapons, such as a gun that shoots tiny black darts that inflict pain.


Wed Mar 12, 2008 12:05 am
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