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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: New bunker modules. TREES!
Wouldn't it just be shot at though?
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Wed Mar 05, 2008 12:11 am |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: New bunker modules. TREES!
ppiksmada wrote: Wouldn't it just be shot at though? He speaks the truth.
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Wed Mar 05, 2008 1:07 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: New bunker modules. TREES!
Tendrop wrote: ppiksmada wrote: Wouldn't it just be shot at though? He speaks the truth. They may be the green team, but they aren't hippies. Plus, do the team 1's and 0's shoot at team 2's?
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Wed Mar 05, 2008 1:24 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: New bunker modules. TREES!
I think you could just make it an MOSRotating with attachments, I don't think it would need to be an actor.
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Wed Mar 05, 2008 1:26 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: New bunker modules. TREES!
capnbubs wrote: I think you could just make it an MOSRotating with attachments, I don't think it would need to be an actor. Bubsy has spoken. Someone get on this.
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Wed Mar 05, 2008 1:33 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: New bunker modules. TREES!
Only problem is that they would be controllable, which is annoying
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Wed Mar 05, 2008 3:37 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: New bunker modules. TREES!
Then make em explode in wooden shardy craziness!!
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Wed Mar 05, 2008 3:56 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: New bunker modules. TREES!
I think that yeah, that'd be great if they were MOSRotatings.
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Wed Mar 05, 2008 4:53 am |
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Leevizer
Joined: Fri Mar 23, 2007 2:05 pm Posts: 88 Location: Tampere
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Re: New bunker modules. TREES!
i dunno... They are bunker modules... I want them to be realistic so no exploding stuff or so... There shalt be more trees! Just you wait!
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Wed Mar 05, 2008 12:01 pm |
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Joesmoe
Joined: Thu Feb 14, 2008 11:56 pm Posts: 1
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Re: New bunker modules. TREES!
One more suggestion... make a background version (slightly darker) so we can fight in the forest without having to climb/dig over/through every single tree. Then we can have true forests!
Edit: And if you could, add some roots. Would look cool.
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Wed Mar 05, 2008 11:58 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: New bunker modules. TREES!
Perhaps there should be different trees tailored to certain elements. Rock based "petrified" trees could be hard to eliminate, flaming trees could emit fire, and frozen ones could explode when shot (frozen trees do explode, it has to do with the freezing making them rly rly condensed or something).
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Thu Mar 06, 2008 12:21 am |
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Tea
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Re: New bunker modules. TREES!
wutangfan1990 wrote: frozen trees do explode, it has to do with the freezing making them rly rly condensed or something). rly rly?
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Tue Mar 11, 2008 11:47 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: New bunker modules. TREES!
Yes. Have you ever seen someone playing with liquid nitrogen? In my science class, my teacher froze celery, and it shattered when she tapped it.
It becomes so hard that it loses all its ability to bend, and is therefore brittle.
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Tue Mar 11, 2008 12:19 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: New bunker modules. TREES!
Any trees coming back my honky?
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Thu Mar 13, 2008 9:31 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: New bunker modules. TREES!
Winterous wrote: Yes. Have you ever seen someone playing with liquid nitrogen? In my science class, my teacher froze celery, and it shattered when she tapped it.
It becomes so hard that it loses all its ability to bend, and is therefore brittle. What happens is that the water particles (yes they're everywhere in living things, even after they're dead. That's why you can warm chicken on a microwave, practically anything we eat has water in it) inside of the cells freeze. When they freeze, they turn into a crystalline form, thereby becoming brittle. However, after they absorb enough energy from the environment, ie they just get warmer because the temperature is higher on the outside, the water particles will simply melt back into liquid and the tissue would be severely frostbitten but wouldn't really explode at this point. So, keeping a tree at a temperature where the water stays crystalline would be very impractical as it takes twice as much energy to lower the temperature 1 degree as it does to raise it. Though your concept isn't bad... how about someone makes a liquid nitrogen sprayer? could come in bunker entrance form, activated as a door... is it possible to activate emitters in the same way doors are? Like it'll start emitting when an enemy is nearby. Anyway, a nitrogen sprayer would basically kill an actor without gibbing him. I've seen it happen, though don't know how.
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Fri Mar 14, 2008 12:57 am |
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