RoCorp. Tech Bunker (March 14, 2008)
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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RoCorp. Tech Bunker (March 14, 2008)
//opengateaccess//weaponsstoreaccess//showpicsaccessing picturesdownload/file.php?id=21378&mode=viewdownload/file.php?id=21343download/file.php?id=21342download/file.php?id=21341download/file.php?id=21383&mode=view//startintroaccessHello potential weapons buyer! Here at Rocorp we are pleased to bring you the best in destructive weapons. Please, have a look around our facilities. We hope you enjoy your stay, and remember "Always kill with Rocorp"!Credits go to: Fhyer, for making the mods and the corp. Trouser Demon, for the Ubercannon sprites. Numgun, for the MPAM codes. Bipflip, for the Rocket Launcher codes. ThoughtProcess, for helping Fhyer, and the mech's gif. Data, for making the game.
Attachments:
File comment: All of RoCorp.'s weapons and units in one, easy-to-use pack.
RoCorp. Pack.rar [2.59 MiB]
Downloaded 623 times
Last edited by Hobbesy on Fri Mar 14, 2008 10:02 pm, edited 16 times in total.
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Mon Mar 10, 2008 2:11 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: RoCorp Tech Bunker (March 9, 2008)
Please don't do those story things, they're pretty annoying, and they clutter up the main post.
And you should have made a description of what it is instead of that...
and judging from the pics you should have done more than just reskin the 'naught and add a new weapon.
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Mon Mar 10, 2008 2:14 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: RoCorp. Tech Bunker (March 9, 2008)
Hey peeps, concerning this mod, I already reworked some of the sprites and gave them to him so I don't know to what degree they'll be updated. Also, I thought these mods were already posted by fhyer. viewtopic.php?f=61&t=10497viewtopic.php?f=61&t=10524&p=193546#p193546viewtopic.php?f=61&t=10523viewtopic.php?f=61&t=10571So my point is: let's put this dl down until he puts a decision up, that is if he didn't PM you about it... anyway, dobroja nocha, I'm going to bed.
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Mon Mar 10, 2008 4:46 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: RoCorp. Tech Bunker (March 9, 2008)
You should host your images on another site, like photobucket or imageshack.
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Mon Mar 10, 2008 5:26 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: RoCorp. Tech Bunker (March 9, 2008)
*Explains*
I'm in Rocorp, and Fhyer wanted me to make a thread for the mods. And yes, these are the versions with the updated sprites.
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Mon Mar 10, 2008 5:01 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: RoCorp. Tech Bunker (March 9, 2008)
Just edited dreads with bad sprites and edited MPAMs with bad sprites. No download.
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Mon Mar 10, 2008 5:27 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: RoCorp. Tech Bunker (March 9, 2008)
Come on man we need better communication in our pre-corp (not a full corp yet) These are the edited sprites- Stinger multibomb cannon Turret sniper AutoRifle Infantry version sniper Big missile launcher
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Tue Mar 11, 2008 1:04 am |
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Oni Zanders
Joined: Thu Apr 12, 2007 11:35 pm Posts: 64
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Re: RoCorp. Tech Bunker (March 9, 2008)
This isn't a bunker.
Use a different name next time, please.
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Tue Mar 11, 2008 3:06 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: RoCorp. Tech Bunker (March 9, 2008)
he seems to be Russian so it's understandable, but ditto on that.
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Tue Mar 11, 2008 3:58 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: RoCorp. Tech Bunker (March 9, 2008)
C-tron wrote: he seems to be Russian so it's understandable, but ditto on that. Oh yes, because everyone knows I live in a nuclear launch facility and not the U.S.
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Tue Mar 11, 2008 4:59 pm |
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Kurrus
Joined: Sat Dec 30, 2006 11:15 pm Posts: 281
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Re: RoCorp. Tech Bunker (March 9, 2008)
Nothing here
Last edited by Kurrus on Tue Mar 11, 2008 9:21 pm, edited 1 time in total.
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Tue Mar 11, 2008 8:24 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: RoCorp. Tech Bunker (March 9, 2008)
Kurrus wrote: The third "picture" (which is a .gif) shows some sort of grenade launcher that WORKS suspiciously similarly to Shook's GPGL Terror Rain.
Work as in, throw the same stuff at the same speed that explodes the same way as his.
And I don't see his name anywhere in the credits. Well seeing as this mod was released before Shook released his GPGL:TR, I don't see why he needs to credit Shook.
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Tue Mar 11, 2008 9:06 pm |
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Kurrus
Joined: Sat Dec 30, 2006 11:15 pm Posts: 281
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Re: RoCorp. Tech Bunker (March 9, 2008)
metal chao wrote: Kurrus wrote: The third "picture" (which is a .gif) shows some sort of grenade launcher that WORKS suspiciously similarly to Shook's GPGL Terror Rain.
Work as in, throw the same stuff at the same speed that explodes the same way as his.
And I don't see his name anywhere in the credits. Well seeing as this mod was released before Shook released his GPGL:TR, I don't see why he needs to credit Shook. Uh... Good point. I really fudged up, didn't I?
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Tue Mar 11, 2008 9:20 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: RoCorp. Tech Bunker (March 9, 2008)
Lambda wrote: C-tron wrote: he seems to be Russian so it's understandable, but ditto on that. Oh yes, because everyone knows I live in a nuclear launch facility and not the U.S. well I guess that doesn't excuse you then. Also, I'm not a psychic and the location does say Russia, so...
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Tue Mar 11, 2008 9:31 pm |
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udm
Joined: Fri Mar 07, 2008 9:09 am Posts: 44
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Re: RoCorp Tech Bunker (March 9, 2008)
NeoSeeker wrote: Please don't do those story things, they're pretty annoying, and they clutter up the main post.
And you should have made a description of what it is instead of that...
and judging from the pics you should have done more than just reskin the 'naught and add a new weapon. Comment noted Mr Moderato--...wait I forgot, you're not a moderator *rolls eyes* Great stuff there Lambda. Although they're mostly reskins, they do give some variety to the mood of the game, so kudos to that!
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Wed Mar 12, 2008 8:47 am |
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