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				 The Fat Sand Rat 
				
				
					 Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
				 
				 
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				  Re: (( AAL Index )) [24.2.2008]  
					
						All of those sucked, to be honest. 
					
  
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			| Mon Feb 25, 2008 1:08 am | 
			
				
					 
					
					 
				  
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				 C-tron 
				
				
					 Joined: Sun Dec 30, 2007 7:55 am Posts: 165
				 
				 
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				  Re: (( AAL Index )) [24.2.2008]  
					
						make them go, bow wasn't so good, just looked cool but we'll always have the old rte. Hammer was just a crappy kill everything around you version of the sword. Wave rifle... I prefer to kill in other ways, it was just weird. Beam rifle was ok, too uber plus you wanted to make a better one. Claw wasn't too good, never got any use. 
					
  
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			| Mon Feb 25, 2008 3:02 am | 
			
				
					 
					
					 
				  
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				 zalo 
				
				
					 Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
				 
				 
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				  Re: (( AAL Index )) [24.2.2008]  
					
						Keep he Hammer, kill the delivery Claw.
  I lost... Too many MPAMS trying to pick up that bugger. 
					
  
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			| Mon Feb 25, 2008 4:16 am | 
			
				
					 
					
					 
				    
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: (( AAL Index )) [24.2.2008]  
					
						If there's one thing I want kept, it's the BowX. Loved it. 
					
  
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			| Mon Feb 25, 2008 4:37 pm | 
			
				
					 
					
					 
				  
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				 REdFlameZero 
				
				
					 Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
				 
				 
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				  Re: (( AAL Index )) [22.2.2008]  
					
						numgun wrote: striker121 wrote: Wait... what's the "Strike Raven"? That sounds epic....  viewtopic.php?f=1&t=10287Download it from there at your own risk. I posted it for the public so anyone brave enough could start working on it and maybe even finish it. Good luck. Note: It was b11 compactible and the sprites were done by me and the code was by Fearful Ferret. I Have allready started to tinker with it, i really liked the design of the thing. But ive changed it so much it would be hard to tell it Started off as the Strike.  
					
  
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			| Wed Mar 05, 2008 12:46 am | 
			
				
					 
					
					 
				      
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				 Tomaster 
				DRLGrump 
				
					 Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
				 
				 
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				  Re: (( AAL Index )) [24.2.2008]  
					
						I'm confused, have you released the MPAM yet?  Or are you waiting for some inexplainable reason? 
					
  
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			| Wed Mar 05, 2008 1:22 am | 
			
				
					 
					
					 
				  
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				 Foa 
				Data Realms Elite 
				
					 Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
				 
				 
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				  Re: (( AAL Index )) [24.2.2008]  
					
						Tomaster wrote: I'm confused, have you released the MPAM yet?  Or are you waiting for some inexplainable reason? Or, he's waiting until all the AAL's mod series are done, then he releases them all!  
					
  
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			| Wed Mar 05, 2008 7:56 am | 
			
				
					 
					
					 
				  
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				 zness 
				
				
					 Joined: Sat Aug 25, 2007 5:50 am Posts: 319 Location: Planet Telex
				 
				 
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				  Re: (( AAL Index )) [24.2.2008]  
					
						You should release the missile pod as an "Easter egg", and then release it officially in the next builds. And those weapons should go. They always seemed glitchy and unfinished. 
					
  
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			| Thu Mar 06, 2008 12:23 am | 
			
				
					 
					
					 
				  
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				 numgun 
				
				
					 Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
				 
				 
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				  Re: (( AAL Index )) [7.3.2008]  
					
						Tomaster wrote: I'm confused, have you released the MPAM yet?  Or are you waiting for some inexplainable reason? Im packing almost everything I've done under one, single .rte folder. AAL.rte. I just finished the ypsilon and it now works perfectly and has tons of extra effects and better gibbing applied to it. Also its MUCH faster now and the final nuke shot has been pimped out to the max. Atm im working on the cruiser and its sprites and gibs, The AAL infantry guy. Might also redesign the appearance of ma/blaximillian or just disable him. That is quite alot of work im doing atm.  
					
  
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			| Fri Mar 07, 2008 4:08 pm | 
			
				
					 
					
					 
				  
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				 Mkoll13 
				
				
					 Joined: Tue Jan 09, 2007 4:03 am Posts: 17
				 
				 
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				  Re: (( AAL Index )) [7.3.2008]  
					
						So are you going to make the MPAM itself have an orange and black color scheme, or are you going to keep it tan? 
					
  
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			| Fri Mar 07, 2008 5:06 pm | 
			
				
					 
					
					 
				    
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				 Sixteen 
				
				
					 Joined: Sun Nov 25, 2007 6:29 am Posts: 400
				 
				 
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				  Re: (( AAL Index )) [7.3.2008]  
					
						Please, could you include a carryable Ypsilon? A Ypsilon cannon? 
					
  
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			| Sat Mar 08, 2008 12:22 am | 
			
				
					 
					
					 
				  
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				 Foa 
				Data Realms Elite 
				
					 Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
				 
				 
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				  Re: (( AAL Index )) [7.3.2008]  
					
						The latest update in this index is good! 
					
  
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			| Sat Mar 08, 2008 1:47 am | 
			
				
					 
					
					 
				  
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				 wutangfan1990 
				
				
					 Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
				 
				 
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				  Re: (( AAL Index )) [7.3.2008]  
					
						Not to be a pissant but how is the work coming along nummy? 
					
  
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			| Wed Mar 12, 2008 9:49 pm | 
			
				
					 
					
					 
				    
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				 numgun 
				
				
					 Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
				 
				 
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				  Re: (( AAL Index )) [7.3.2008]  
					
						wutangfan1990 wrote: Not to be a pissant but how is the work coming along nummy? Coming well... just wait.  
					
  
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			| Wed Mar 12, 2008 11:01 pm | 
			
				
					 
					
					 
				  
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				 Mkoll13 
				
				
					 Joined: Tue Jan 09, 2007 4:03 am Posts: 17
				 
				 
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				  Re: (( AAL Index )) [7.3.2008]  
					
						any chance of an ETA? 
					
  
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			| Wed Mar 12, 2008 11:17 pm | 
			
				
					 
					
					 
				    
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