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Leevizer
Joined: Fri Mar 23, 2007 2:05 pm Posts: 88 Location: Tampere
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New bunker modules. TREES!
So, after a "Small break" on modding, i decided to finish my project, dead tree. Why hasnt anyone made them before? But anyway, here is the first of all the trees: The DEAD (Spooky) tree.
Attachments:
[The extension bmp has been deactivated and can no longer be displayed.]
Trees.rte.rar [12.9 KiB]
Downloaded 703 times
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Tue Mar 04, 2008 6:38 pm |
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Titank
Joined: Sat Mar 01, 2008 11:29 pm Posts: 7 Location: France
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Re: New bunker modules. TREES!
Looks cool, i'm downloading those
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Tue Mar 04, 2008 7:24 pm |
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Leevizer
Joined: Fri Mar 23, 2007 2:05 pm Posts: 88 Location: Tampere
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Re: New bunker modules. TREES!
YAY! Someone sayd something made by me looks good! This is a great moment... *Cries with happiness* Thank you very much.
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Tue Mar 04, 2008 7:32 pm |
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Tea
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Re: New bunker modules. TREES!
These look great and I think they'd go well with the forest scene. But You could do with making some more variations.
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Tue Mar 04, 2008 8:24 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: New bunker modules. TREES!
It's a good idea and the sprite is nice.
I would suggest that you make the background version of the sprite a darkened version of the foreground sprite, this way when you blast the tree away you still get a darker version of the tree in the background.
That way it won't look like the top of the tree is floating when you destroy the bottom.
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Tue Mar 04, 2008 8:39 pm |
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Leevizer
Joined: Fri Mar 23, 2007 2:05 pm Posts: 88 Location: Tampere
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Re: New bunker modules. TREES!
capnbubs wrote: It's a good idea and the sprite is nice.
I would suggest that you make the background version of the sprite a darkened version of the foreground sprite, this way when you blast the tree away you still get a darker version of the tree in the background.
That way it won't look like the top of the tree is floating when you destroy the bottom. I tried that, it looked like i hadnt destroyed anything and was pretty confusing... I just made this first tree to know that is anyone intersted, since thou are, i shalt make more trees! YAY!
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Tue Mar 04, 2008 8:49 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: New bunker modules. TREES!
If you can be bothered, make the background tree look like the inside of a tree.
It would be like slashing a tree in half.
Or what Capnbubs said.
The trees look good, but I'll wait for more variations before I download, mostly because I don't build bases anymore (and can't be bothered to place the trees.)
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Tue Mar 04, 2008 8:51 pm |
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Tea
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Re: New bunker modules. TREES!
Perhaps, you could make it so that when the tree is destroyed there is no mat, to make it more realistic.
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Tue Mar 04, 2008 8:57 pm |
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Leevizer
Joined: Fri Mar 23, 2007 2:05 pm Posts: 88 Location: Tampere
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Re: New bunker modules. TREES!
Tea wrote: Perhaps, you could make it so that when the tree is destroyed there is no mat, to make it more realistic. And how do u do that? I have had a long break modding so i dont remember stuff...
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Tue Mar 04, 2008 9:03 pm |
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Tea
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Re: New bunker modules. TREES!
Leevizer wrote: Tea wrote: Perhaps, you could make it so that when the tree is destroyed there is no mat, to make it more realistic. And how do u do that? I have had a long break modding so i dont remember stuff... Would a map with no tree work? Just a picture the size of the tree with nothing on it but that bright purple colour?
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Tue Mar 04, 2008 9:08 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: New bunker modules. TREES!
Tea wrote: Leevizer wrote: Tea wrote: Perhaps, you could make it so that when the tree is destroyed there is no mat, to make it more realistic. And how do u do that? I have had a long break modding so i dont remember stuff... Would a map with no tree work? Just a picture the size of the tree with nothing on it but that bright purple colour? You could have it so it's just a stump in the background with a charred top... Charring has to be subtle so it could be believably non-charred. Also leafy trees are necessary.
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Tue Mar 04, 2008 9:40 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: New bunker modules. TREES!
Can we make it gib the explosive fruits when it breaks and modify the sprite so that it looks like it has fruit on its branches?
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Tue Mar 04, 2008 9:45 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: New bunker modules. TREES!
Tea wrote: Leevizer wrote: Tea wrote: Perhaps, you could make it so that when the tree is destroyed there is no mat, to make it more realistic. And how do u do that? I have had a long break modding so i dont remember stuff... Would a map with no tree work? Just a picture the size of the tree with nothing on it but that bright purple colour? Just make the background piece (the one you see when it is destroyed) all pink, thus making it transparent, invisible.
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Tue Mar 04, 2008 10:38 pm |
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Titank
Joined: Sat Mar 01, 2008 11:29 pm Posts: 7 Location: France
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Re: New bunker modules. TREES!
Your trees can provide high-ground, sustain heavy weaponry shots and ships collision, that's pixel badassery for as low as 15 Oz
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Tue Mar 04, 2008 10:52 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: New bunker modules. TREES!
I'd like to see these as pinned actors with the branches made of attachments. It could be reasonably realistic, and I think if the trunk was destroyed, the rest of the tree would go down with it.
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Tue Mar 04, 2008 11:53 pm |
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