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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
Oooh, very interesting. When these are finished, I'm sure I'll have many hours of entertainment to come.
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Wed Feb 27, 2008 6:41 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: The Riggers - Army idea
Is it a old shut down Military base Lord Tim?
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Wed Feb 27, 2008 6:56 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: The Riggers - Army idea
It looks cool, although the grass looks bland.
That bruiser looks great! Although he shouldn't be grinning quite so much.
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Wed Feb 27, 2008 6:58 am |
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ZyreX
Joined: Tue Jul 10, 2007 1:05 pm Posts: 104 Location: manila, philippines
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Re: The Riggers - Army idea
Maybe change the background of the scene to a more darker one, like the one in Apocalypse Tower.
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Wed Feb 27, 2008 9:39 am |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: The Riggers - Army idea
I love the scene Lord Tim, But the boulders....Kinda....Well, They are not the best idea for orginality that has ever come from you.
This mod is coming along great. Cant wait for it to be finished. This is the first time the the community has got togheter and worked hard to get a mod made for somone that is not doing any of the code or sprites. I shocked, To be blunt.
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Wed Feb 27, 2008 10:27 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: The Riggers - Army idea
Orindell wrote: I love the scene Lord Tim, But the boulders....Kinda....Well, They are not the best idea for orginality that has ever come from you. He's joking. He didn't modify the debris code yet.
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Wed Feb 27, 2008 11:37 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: The Riggers - Army idea
Am I the only one who's amused by the fact that there are several coherent, user-made factions with moderate backstories while the game only has a few factions and almost no story yet?
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Thu Feb 28, 2008 12:15 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: The Riggers - Army idea
I think the map is finished enough now. Anyone is free to add anything they want to it.
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Thu Feb 28, 2008 5:25 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
Oooh. Well then, I think I'll play me some CC <.< *Downloads.*
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Thu Feb 28, 2008 5:27 am |
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ZyreX
Joined: Tue Jul 10, 2007 1:05 pm Posts: 104 Location: manila, philippines
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Re: The Riggers - Army idea
The Fat Sand Rat wrote: Am I the only one who's amused by the fact that there are several coherent, user-made factions with moderate backstories while the game only has a few factions and almost no story yet? Yes, that how awesome the community is.
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Thu Feb 28, 2008 9:32 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
Now that was an interesting experience, standing on random floating rocks, shooting at Kloveska soldiers with the Rip Pistol. I managed to keep them out of the base for the entire time I played. A well placed Rigger with a V2 Rip Cannon was almost all I needed. Had to replace him a few times due to that stupid Raptor and it's ridiculous placeholder gun. Good work Tim. Is that smoke supposed to randomly rip off heads? o.o
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Thu Feb 28, 2008 2:45 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: The Riggers - Army idea
Ocular Bleeding wrote: Now that was an interesting experience, standing on random floating rocks, shooting at Kloveska soldiers with the Rip Pistol. I managed to keep them out of the base for the entire time I played. A well placed Rigger with a V2 Rip Cannon was almost all I needed. Had to replace him a few times due to that stupid Raptor and it's ridiculous placeholder gun. Good work Tim. Is that smoke supposed to randomly rip off heads? o.o D: I didn't test the smoke much.... But also, yes. Smoke is bad for your health. So there.
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Thu Feb 28, 2008 4:17 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: The Riggers - Army idea
Lord Tim wrote: Ocular Bleeding wrote: Now that was an interesting experience, standing on random floating rocks, shooting at Kloveska soldiers with the Rip Pistol. I managed to keep them out of the base for the entire time I played. A well placed Rigger with a V2 Rip Cannon was almost all I needed. Had to replace him a few times due to that stupid Raptor and it's ridiculous placeholder gun. Good work Tim. Is that smoke supposed to randomly rip off heads? o.o D: I didn't test the smoke much.... But also, yes. Smoke is bad for your health. So there. And can also potentially cause decapitation. Don't do drugs kids.
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Thu Feb 28, 2008 11:48 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: The Riggers - Army idea
Djinn wrote: Orindell wrote: I love the scene Lord Tim, But the boulders....Kinda....Well, They are not the best idea for orginality that has ever come from you. He's joking. He didn't modify the debris code yet. Nooope. Apparently I was wrong, sorry.
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Fri Feb 29, 2008 4:28 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: The Riggers - Army idea
Ocular Bleeding wrote: Now that was an interesting experience, standing on random floating rocks, shooting at Kloveska soldiers with the Rip Pistol. I managed to keep them out of the base for the entire time I played. A well placed Rigger with a V2 Rip Cannon was almost all I needed. Had to replace him a few times due to that stupid Raptor and it's ridiculous placeholder gun. Good work Tim. Is that smoke supposed to randomly rip off heads? o.o That's because the AI has too short range, against people you'd just be sniped. (GO MY SNIPER!)
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Fri Feb 29, 2008 7:05 am |
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