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Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
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This thread ain't gold
...but it'll at least be a new topic.
Anyway, I've noticed during play that gold deposits in the ground have the same coloration as bullet casings. This is more of a quirk than a real criticism, but esthetically I think it'd be more pleasing to make a slight graphical alteration to one or the other. Which raises a question to me of why gold is the element of choice in CC.
I know in the past CC was far more resource-gathering focused and that this aspect of gameplay has been severely diluted in favor of more extensive combat options and plot development. I believe everyone here agrees this was done for the better.
I know a lot of scifi games will use a made up element or resource as a Macguffin, and I'm wondering if others feel if CC should implement it or if it already has and I'm not aware of it.
There's somewhat of a limited color pallette for mine-ables. Metallic colors are obviously associated with the coin metals. Crytals might be hard to convey. Liquids/oil is a no no.
Or the shell casings could just be made a different color. This is kind of a space filler discussion.
Please dont rape me.
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Fri Feb 22, 2008 5:40 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: This thread ain't gold
I agree. Maybe we could use a teal color, have it have just a couple different shades so it kind of looks glowy without adding glows, and make it radioactive, so it harms miners over the long run, say 1 point ever 10-15 seconds.
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Fri Feb 22, 2008 5:55 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: This thread ain't gold
C-tron wrote: I agree. Maybe we could use a teal color, have it have just a couple different shades so it kind of looks glowy without adding glows, and make it radioactive, so it harms miners over the long run, say 1 point ever 10-15 seconds. I do not like that idea. Although I have never had the problem of mining my own shell casings as I use mods for the gold I do see how it could be a problem. Maybe just change it to a slightly darker colour and the gold slightly lighter.
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Fri Feb 22, 2008 6:06 pm |
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Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
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Re: This thread ain't gold
I think radioactivity would be a mistake for common everday mining.
But for a specialty mission it could be an interesting mod.
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Fri Feb 22, 2008 6:36 pm |
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the modanater
Joined: Sun May 13, 2007 8:50 pm Posts: 35
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Re: This thread ain't gold
How bout a mod that adds in uranium? 6-7 times more worth then gold but deadly over a period of 70 seconds to a coalition heavy? im trying to think of a good balance so any miners that may come in such a mod wouldnt just be good as supersoldiers, maybe make the uranium and the miner the same mat? just some thoughts.
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Fri Feb 22, 2008 7:14 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: This thread ain't gold
If there was Uranium it should be very near the bottom of the planet that could be extended a bit downwards and you need a special clone inside a yellow robotic suit like the one in Aliens but with glass and yellow cloth covering anything else. Then the Uranium wouldnt really be in the way of gold miners.
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Fri Feb 22, 2008 7:20 pm |
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the modanater
Joined: Sun May 13, 2007 8:50 pm Posts: 35
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Re: This thread ain't gold
That was sort of what i was thinking, except the uranium goes off in trails so it looks like glowing green plant roots.
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Fri Feb 22, 2008 7:34 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: This thread ain't gold
Hmmmmm I see where your going with this. I still think jewels would be better or cyrstals of some type. Kinda like these ones Prom did for Exile (which I wish he could continue).
Attachments:
File comment: Prom
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Fri Feb 22, 2008 7:52 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: This thread ain't gold
Krumbs wrote: If there was Uranium it should be very near the bottom of the planet that could be extended a bit downwards and you need a special clone inside a yellow robotic suit like the one in Aliens but with glass and yellow cloth covering anything else. Then the Uranium wouldnt really be in the way of gold miners. Well hey, there's already whitty's robot that's immune to radiation effects, so we could work that in. Maybe have it not be cloth but like armor plates which function the same way, so when those attachables get shot off then the radiation could harm it. I'm not saying add attachables to the whole thing, but just like a chest-plate and helmet that when shot off reveal a vulnerable part.
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Fri Feb 22, 2008 9:57 pm |
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Twad
Joined: Sat Feb 16, 2008 5:35 pm Posts: 21
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Re: This thread ain't gold
there is that mod, "gold cheat" (im sorry i dont remember who did it) the is a gold ingot item in it, and has this very nice color and glow.
For bullet casings i would see them in a more orange/copper color.
And crystals/gems.. well, function the same as harvestable gold, but blue/red/green glowing particles when being harvested?
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Fri Feb 22, 2008 10:17 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: This thread ain't gold
C-tron wrote: Well hey, there's already whitty's robot that's immune to radiation effects, so we could work that in. Maybe have it not be cloth but like armor plates which function the same way, so when those attachables get shot off then the radiation could harm it. I'm not saying add attachables to the whole thing, but just like a chest-plate and helmet that when shot off reveal a vulnerable part. Hmmm I like that idea. From hating the idea of uranium to liking it but I would still want minimum to no glow, glow in CC in my opinion.. doesnt look good.
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Fri Feb 22, 2008 10:23 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: This thread ain't gold
Krumbs wrote: C-tron wrote: Well hey, there's already whitty's robot that's immune to radiation effects, so we could work that in. Maybe have it not be cloth but like armor plates which function the same way, so when those attachables get shot off then the radiation could harm it. I'm not saying add attachables to the whole thing, but just like a chest-plate and helmet that when shot off reveal a vulnerable part. I am afraid that this is not the case. Whitty's trooper is only immune to the radiation because it has high armour. You cannot set different damage types. Any other particle with the same sharpness as the radiation won't affect the Radiation Trooper either.
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Fri Feb 22, 2008 10:29 pm |
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Mechanoid
Joined: Fri Feb 16, 2007 7:45 am Posts: 64
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Re: This thread ain't gold
Leonidas wrote: Anyway, I've noticed during play that gold deposits in the ground have the same coloration as bullet casings... make a slight graphical alteration to one or the other. If casings were a duller yellow or even very dark grey (or better yet, no casings at all) it would help distinguish them alot. Gold is 248/242/66 R/G/B, while casings are 200/190/85. Not identical, but definitely close enough together that telling the difference apart may be too difficult. Quote: why gold is the element of choice in CC. I know a lot of scifi games will use a made up element or resource ... if it already has and I'm not aware of it... Liquids/oil is a no no. In the materials.ini file, there's a material note called " Xenocromium" so that's probably the scifi-element. As you might already know, " Water" and " Oil" are in the material.ini file, and we all know oil and water are liquids, and are already used in-game with brain/robot wounds; all that needs to be done is have them increase your money reserve like gold does before they're used as resources. There's also a " Toxic" material, so that could probably be a stand-in for Uranium. (the player gets money from the eco-terrorist group for cleaning the toxic waste from the landscape... or whatever funny reason you want) [Edit - the color of the material name is the closest color match i could find to the colors in the material.ini ... and now that i think about it, Toxic looks similar to gold/casings, too.]
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Fri Feb 22, 2008 10:30 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: This thread ain't gold
Krumbs wrote: C-tron wrote: Well hey, there's already whitty's robot that's immune to radiation effects, so we could work that in. Maybe have it not be cloth but like armor plates which function the same way, so when those attachables get shot off then the radiation could harm it. I'm not saying add attachables to the whole thing, but just like a chest-plate and helmet that when shot off reveal a vulnerable part. Hmmm I like that idea. From hating the idea of uranium to liking it but I would still want minimum to no glow, glow in CC in my opinion.. doesnt look good. Yeah, that was one of my points. Don't give it actual glows, but use an optical illusion to make it look a littly shiny. Like have a lighter shade also work as that same material.
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Sat Feb 23, 2008 12:38 am |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: This thread ain't gold
Even though Uranium is always shown glowing in cartoons and games ect I still cant stand the glow in this game.
I still havent go my vision 100% back from an explosion made up of only glowing particles.
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Sat Feb 23, 2008 12:42 am |
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