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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Quite the odd error
Yea, I wasn't sure where to post this, so here it is.
I was playing CC (of course) and I used the Ariel Cannon to drop an actor (ball, from the Human Launcher) on a group of green clones, and I got an error I have never seen before.
Anyone else gett this? Know what's goin on? (Try this at home kids!)
Explain this, Data!
Last edited by Kelas on Wed Jan 10, 2007 3:15 am, edited 1 time in total.
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Wed Jan 10, 2007 2:46 am |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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It might be that you got the pixels moving fast enough to warp the space-time continuum, thus forcing the material out of the flying objects, thus impacting Xenu and delaying his return for 27.83 days.
Just a guess.
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Wed Jan 10, 2007 2:53 am |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Yea, I kinda figured that things were going too fast for the game to comprehend...
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Wed Jan 10, 2007 3:09 am |
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piezo
Joined: Mon Dec 25, 2006 5:11 am Posts: 103 Location: CA
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Fearful_Ferret wrote: It might be that you got the pixels moving fast enough to warp the space-time continuum, thus forcing the material out of the flying objects, thus impacting Xenu and delaying his return for 27.83 days.
Just a guess.
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Wed Jan 10, 2007 4:33 am |
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NeSS
Joined: Thu Dec 21, 2006 12:17 am Posts: 10 Location: The wet state
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I've seen that. Air grenade in a tunnel full of green clones with the clone dispenser. I think it means the atoms aren't where they should or can be.
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Wed Jan 10, 2007 5:12 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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I once hit a Rocket MK1 with enough modded explosives to cause that...
Perhaps, the particle went so fast that it left the "out of bounds", or crashed the x-wrap?
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Wed Jan 10, 2007 5:35 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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that happened to me once when i REALLY messed up a gun i was making. the screen jumped, froze, then error
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Wed Jan 10, 2007 5:57 am |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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I'm pretty sure it has to deal with how the physics engine is set up. I read the documents that Data read when creating this physics engine, and it just looks like the engine couldn't account for where they were logically, causing an error. However, this is mainly speculation. X-wrap does sound like it could be the problem.
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Wed Jan 10, 2007 5:58 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Either x-wrap or an issue with them moving inside of each other.
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Wed Jan 10, 2007 3:44 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Off-Topic: Nice Vista.
On-Topic: That happened to me with a rocket crash.
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Wed Jan 10, 2007 8:31 pm |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Off topic: Not Vista. Vista = the devil.
On topic: (after playing with it for a while) This is a fun error.
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Thu Jan 11, 2007 12:23 am |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Off-Topic: Hmm....
On-Topic: Yes fun in dead.
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Thu Jan 11, 2007 12:24 am |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Off topic: I skinned it with WindowBlinds and Icon Packager.
On topic: Hopefully Data'll reply.
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Thu Jan 11, 2007 12:26 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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thats odd i get that error quite a lot
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Thu Jan 11, 2007 3:53 am |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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I have never gotten it before...
Off topic: It is a pain in ass to post a reply via PSP.
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Thu Jan 11, 2007 4:01 am |
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