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 Requesting a bolter 
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Joined: Wed Dec 13, 2006 5:22 pm
Posts: 265
Location: Somewhere expensive and top secret for aliens
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Change the ammo code to
Code:
AddAmmo = MOSParticle
   InstanceName = BoltShell
   Mass = 0.05
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = boltgun.rte/Pics/Shell.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -3
      Y = -3
   AngularVel = 5
   Atom = Atom
      Material = Material
         CopyOf = Bullet casing
      TrailLength = 0
   Framerate = 10

AddAmmo = Round
   InstanceName = BoltRound
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = Round
      Mass = 0.008
      RestThreshold = 500
      LifeTime = 1500
      Sharpness = 65
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 143
         G = 143
         B = 143
      Atom = Atom
         Material = Material
            CopyOf = Bullet metal
         TrailColor = Color
            R = 155
            G = 155
            B = 155
         TrailLength = 25
   Shell = MOSParticle
      CopyOf = BoltShell
   FireVelocity = 355
   ShellVelocity = 10
   Separation = 5

AddAmmo = Magazine
   InstanceName = Mag
   Mass = 1 // kg
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Boltgun.rte/Pics/Mag.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -3
      Y = -3
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Gun metal
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Gun metal
      Resolution = 3
      Depth = 1
   DeepCheck = 1
   JointStrength = 200
   JointStiffness = 1
   JointOffset = Vector
      X = 0
      Y = -3
   DrawAfterParent = 0
   RoundCount = 11
   RTTRatio = 0
   RegularRound = Round
      CopyOf = BoltRound
   TracerRound = None


Tue Jan 09, 2007 3:42 am
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Joined: Mon Jan 08, 2007 3:35 am
Posts: 52
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Well that fixed that problem but now it says

"Could not match property in Boltgun.rte/Ammo.ini at line 8"

Again i have no idea what this is considering line 8 is "FrameCount = 1"

~sigh~ sorry for asking so many questions =/


Tue Jan 09, 2007 4:01 am
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Joined: Wed Dec 13, 2006 5:22 pm
Posts: 265
Location: Somewhere expensive and top secret for aliens
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That means there is one more than the primary i think... turn it to 0


Tue Jan 09, 2007 4:03 am
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Tried that and i get the same message =/


Tue Jan 09, 2007 4:06 am
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Joined: Wed Dec 13, 2006 5:22 pm
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Try deleting that line...


Tue Jan 09, 2007 4:06 am
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it didn't work but oddly enough it gave the same error, even after i deleted a couple lines more of code right below it, *wouldn't it be a different error?*


Tue Jan 09, 2007 4:13 am
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Got it... rename "shell" in the pics folder to "shell000" that should work...


Tue Jan 09, 2007 4:20 am
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DRL Developer
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Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
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I could be wrong, but also try removing the framerate line, since there's only one frame. I actually think that worked for me once.


Tue Jan 09, 2007 4:22 am
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He's tried that


Tue Jan 09, 2007 4:23 am
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Joined: Mon Dec 25, 2006 5:11 am
Posts: 103
Location: CA
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Post Re: Requesting a bolter
suppertime wrote:
Please make me a bolter from the Warhammer 40k Universe.
(I'd make it myself but I'm garbage with C syntax)

It's essentially a rifle that shoots at a moderate rate (semi-automatic).

It shoots small missiles that blow holes that are about 3/4 of a foot in diameter in people.


here you go

http://datarealms.com/forum/viewtopic.php?t=1489


Tue Jan 09, 2007 5:14 am
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Joined: Wed Apr 12, 2006 10:56 am
Posts: 200
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Neeeeeeed.... CARNIFEX ACTOR!

Image


Tue Jan 09, 2007 6:19 am
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Joined: Wed Apr 12, 2006 10:56 am
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That's it... Warhammer 40K total conversion! (When CC is done.)


Tue Jan 09, 2007 6:22 am
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Joined: Mon Jan 08, 2007 3:35 am
Posts: 52
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Well i tried changing it to 2, 0, deleting, changing file paths to include the 000's in the pic names and retrying all that and still nothing, anyone else have any ideas? I know theres already one out that looks cooler than mine i just want mine to work thats all =p

*edit* NM i just download the other good bolter and replaced the pics with mine, way to big, looks like crap... failure =/


Tue Jan 09, 2007 10:14 pm
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Joined: Mon Dec 25, 2006 5:11 am
Posts: 103
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Deadlyaim656 wrote:
Well i tried changing it to 2, 0, deleting, changing file paths to include the 000's in the pic names and retrying all that and still nothing, anyone else have any ideas? I know theres already one out that looks cooler than mine i just want mine to work thats all =p

*edit* NM i just download the other good bolter and replaced the pics with mine, way to big, looks like crap... failure =/


did you your original code to work? was starting to look at it, but won't if you've fixed it already!


Tue Jan 09, 2007 10:59 pm
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