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 Idea for in CC: Space Battles 

Would you like to see space battles in CC?
Yeah, I like dogfights in advanced physics environments! n.n 83%  83%  [ 30 ]
No, I wouldn't like space combat too much. CC should just be ground-based combat. 17%  17%  [ 6 ]
Total votes : 36

 Idea for in CC: Space Battles 
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Joined: Wed Dec 13, 2006 5:22 pm
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You could still buy them to put in rockets (I think you should be able to put people back into ships/dropships) to fly to other base.... And to defend your own base from attackers...


Tue Jan 09, 2007 12:53 am
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Joined: Sun Dec 03, 2006 4:00 am
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I think that this would be a totally awesome idea!! I like the idea of different bases in space and that you would have to load people onto a boarding craft to attack it. If this is ever implemented, then you should be able to blast a wall out and all the oxygen rushes out and it would create a vacuum. Imagine firing a missile and then watching all their actors rush out and die :twisted: .


Tue Jan 09, 2007 1:05 am
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I am Drunkman wrote:
You could still buy them to put in rockets (I think you should be able to put people back into ships/dropships) to fly to other base.... And to defend your own base from attackers...


ya... OR you could just make a spaceman mod/skin, and there can be a viariaty of spacemen, maybe even a repair man... ne way a space man would be awesome, and maybe a type of tube connected to him to the base, or he could have a little air timer, and then when it expires he dies but if he goes back to the base, he would refill on air... maybe a bit to complex, but good concept!


Last edited by sonneygobie on Tue Jan 09, 2007 1:08 am, edited 1 time in total.



Tue Jan 09, 2007 1:05 am
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I think that's a bit out of the leage of Data at the moment... But we can always hope.... But that would be funny... *Data, please make people go back in ships... You did it with gold...*


Tue Jan 09, 2007 1:07 am
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ok... if someone could actually post a topic of the limitations OF data and acutally contact them so they know, that would be nice, and i bet modding would be flowing into the e mails...


Tue Jan 09, 2007 1:10 am
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just one more thing, i know this is off topic, DON"T FLAME ME... in the code or mod section, i can't find how to change actor health OR brain health... and what do i do to fix the problem of the health saying 9999 but only going down to 100? but i know the files and am not stupid, just give me the file names and i'll figure it out, thanx


Tue Jan 09, 2007 1:26 am
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It's wound limit aswell.... And I know how to make people "Cloaked" (I.E. Not seen...) Did it to the brain and all the evils where just under where it should be, but couldn't see it... haha...


Tue Jan 09, 2007 1:29 am
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i feel that all my suggested ideas are possible for someone who was able to make the game as it is now.

the screen being taller is simple
the space station being immobile in space is just like other objects on the ground
changing the *enter map* location is simple
removing top of screen *returned to craft* i think is possible
making such a *returned to craft* area below the space station... might be hard
the "space" area of the map seems possible to the extent of selectively injuring humans...

but the one challenge i can think of that would need strange coding, would be the no gravity in the space area.


Tue Jan 09, 2007 2:47 am
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Gravity is the easiest part....


Tue Jan 09, 2007 2:49 am
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Y = 0

done.

I do think that, with a whole heckuvalotta work, space battles might be feasable (just without AI. Duh).


Tue Jan 09, 2007 3:09 am
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Only PvP os possible for space battles yet... *nudge Data*


Tue Jan 09, 2007 3:11 am
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