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RustyBadger
Joined: Thu Nov 02, 2006 11:52 pm Posts: 9 Location: UK
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Dropship Death
I think the way the dropship dies gets a little predictable in the end.
It would be nice to see some variation, like if the engine gets shot and doesn't explode, it accelerates causing the ship to flip over and crash, just something like that.
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Thu Jan 04, 2007 11:57 pm |
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Dicky B
Joined: Fri Dec 22, 2006 6:14 pm Posts: 44 Location: UK
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I'm not sure how much fun it would be for the ship to crash when the engines still have some life left. When the engines take some damage I think most players will take the opportunity to escape from the enemy's fire while they still have some health left.
Having the engine accelerate and making the ship harder to control is a good idea, but not the point where it tips over and crashes.
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Fri Jan 05, 2007 12:08 am |
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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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*Thinks of Star Fox 64.*
I think it already does make piloting a little crazy when you get shot, because of the little gas leak, it's like a miniture thruster.
I think if the engine was shot like... 30 Health or something, it would explode in the flaming pillar and shoot the rockets top way into the sky, then you would have about 10 seconds to find some cover, to not get smashed.
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Fri Jan 05, 2007 8:41 am |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Raining Meoters!!!
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Sat Jan 06, 2007 12:10 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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I wish the body would explode, and leave a smoking crater in the body afterwards...
Pro-tip: Shoot it differently, like using the harkonnen cannon - uber fun.
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Sat Jan 06, 2007 12:16 am |
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sheepy123
Joined: Mon Dec 11, 2006 8:04 pm Posts: 78 Location: Moscow
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Howz About responding to the payload. Say if you had The Punisher's Nuke, hey presto, Nuclear Dropship Anhialation.
A Peep, Flies out with paracute with the odd burn, scar etc.
PS introduce fire extinguishers.
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Sun Jan 07, 2007 9:29 pm |
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JLrep
Joined: Mon Dec 04, 2006 3:13 am Posts: 24
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Re: Dropship Death
[quote="RustyBadger"]I think the way the dropship dies gets a little predictable in the end./quote]
What about the rocket's death?
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Sun Jan 07, 2007 11:19 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Even more predictable, it justs falls down, not as exciting as the dropship death.
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Sun Jan 07, 2007 11:57 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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If you hit it in a different spot it falls differently.
Right=Left
Left=Right
Both=???
Top=Down
Bottom=Up
Left,Down=Up,Right
All Sides=???
Ect,Ect.
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Mon Jan 08, 2007 12:28 am |
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RustyBadger
Joined: Thu Nov 02, 2006 11:52 pm Posts: 9 Location: UK
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JLrep wrote: RustyBadger wrote: I think the way the dropship dies gets a little predictable in the end. What about the rocket's death?
I spose cos it's flying is more random it doesn't bother me as much, I'd like to see more gibs from it tho, just the 2 legs is that interesting.
Also, I can only play it single played I think that makes things more predictable.
On a different note: Data should make the dropship harder to fly, perhaps not as hard as the rocket, but harder.
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Mon Jan 08, 2007 1:29 am |
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ThermonuclearWinter
Joined: Sat Jan 06, 2007 6:59 pm Posts: 22
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Make it so the dropship can roll!!! That would be ultimately intense!
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Mon Jan 08, 2007 10:24 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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I say that the dropship entrywound emissions should have a bit more mass so it flies off in a more pronounced direction.
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Mon Jan 08, 2007 11:26 pm |
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