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				 jayhayhayhay 
				
				
					 Joined: Sun Dec 03, 2006 2:24 pm Posts: 30
				 
				 
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				  Condition Zulu (CZulu) mod [WIP]  
					
						now, i already have slated for construction alot of things. however, i need your ideas( yes you, sat down in front of me.) to perfect this mod.  RESPRITED! (more sprite versions to come.)   BACKGROUND    Condition Zulu is a secretive band of mutated and mutilated coalition troops, who  after encountering something (or someone?) unspeakable at the edge of known  space, have become psychotic. They have literally woken up from control of the coalition Brains, with help from outside interference.    After battling the controlling brain, they manipulated the encountered being/energy at the edge of known space(what they called "The Outsider") to alter their DNA. They made themselves stronger, faster.    When they realized that they couldn't survive without a controller, they again manipulated The Outsider to create a brain out of their most promising individual. he was once a coalition general, a prototype. He had the brain of a young coalition master brain, and the the body of a coalition elite. however, various impulses had been hard coded into his very DNA. namely, to shun responsibility.  the outsider, ignorant of human ways, helped them, expecting help in return. he was wrong. after the brain had been tested and found to be working perfectly, they left a bomb for the outsider to die with. they didn't take any chances. 10000 megatonnes. alas, they hadn't known enough of the biological makeup, or lack of, of The Outsider. it now harnesses the bombship used to try and destroy it to  hunt down the Condition Zulu. Today, it found them, here. END god that's alot of writing. neways, any ideas of mods to the pack i could make would be amazing, any ideas i will accept.  ( GREEN = Done |  RED = Not Done |  YELLOW = WIP | WHITE = An Idea) an actora gun a brain a grenadea shotguna grenade/rocket launcherTHE OUTSIDERa diggera rocketa dreadnoughta light machine guna concrete gun bunker modules *your idea here* come on, just post an idea!! and pic is VERY related.  
					
						
  
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			File comment: a little teaser... showing grenade chara and gun.
		
			 
			TestDump003.bmp [ 900.05 KiB | Viewed 4915 times ]
		
		
	 
						
						 
					
							
  
							
    							Last edited by jayhayhayhay on Sat Dec 22, 2007 12:21 am, edited 14 times in total. 
    						 
						
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			| Fri Dec 21, 2007 12:21 am | 
			
				
					 
					
					 
				    
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				 CommanderCool 
				
				
					 Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
				 
				 
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				  Re: need ideas for condition zulu mod  
					
						a dreadnought. but like a chaotic dreadnought, covered with mutations and biological deformacies and junk. 
					
  
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			| Fri Dec 21, 2007 12:24 am | 
			
				
					 
					
					 
				  
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				 jayhayhayhay 
				
				
					 Joined: Sun Dec 03, 2006 2:24 pm Posts: 30
				 
				 
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				  Re: need ideas for condition zulu mod  
					
						i THOUGHT id forgotten something! thanks! 
					
  
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			| Fri Dec 21, 2007 12:25 am | 
			
				
					 
					
					 
				    
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				 Foa 
				Data Realms Elite 
				
					 Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
				 
				 
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				  Re: need ideas for condition zulu mod  
					
						WHOA!!! Someone still holdin the MaximCorp banner!!!
  And make the sprites look less of a resprite. 
					
  
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			| Fri Dec 21, 2007 12:42 am | 
			
				
					 
					
					 
				  
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				 wutangfan1990 
				
				
					 Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
				 
				 
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				  Re: need ideas for condition zulu mod  
					
						Make 'em more mutated looking, and give 'em a bio cannon 
					
  
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			| Fri Dec 21, 2007 12:57 am | 
			
				
					 
					
					 
				    
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				 CommanderCool 
				
				
					 Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
				 
				 
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				  Re: need ideas for condition zulu mod  
					
						there not supposed to look mutated. theyre supposed to be more like the Lost and the Damned from Warhammer 40k, arent they? 
					
  
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			| Fri Dec 21, 2007 12:11 pm | 
			
				
					 
					
					 
				  
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				 jayhayhayhay 
				
				
					 Joined: Sun Dec 03, 2006 2:24 pm Posts: 30
				 
				 
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				  Re: need ideas for condition zulu mod  
					
						exactly. oh and bump for update. oh and foa, its a relic i know, im waiting for it to become valuable enough     they are made from the templates, and i can see what you mean, but in game they look so much better. you should see the detail i have put on the boots... im quite chuffed actually. look at the knees on the top half of the screenie, can you say knee pads? and remember, its only a  v0.1 acotr and gun. resprites are on the way!!! 
					
  
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			| Fri Dec 21, 2007 12:15 pm | 
			
				
					 
					
					 
				    
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				 Nephilim 
				
				
					 Joined: Thu Nov 22, 2007 9:54 am Posts: 124
				 
				 
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				  Re: need ideas for condition zulu mod  
					
						Foa wrote: WHOA!!! Someone still holdin the MaximCorp banner!!!
  And make the sprites look less of a resprite. Even though you weren't here for MaximCorp.  
					
  
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			| Fri Dec 21, 2007 1:47 pm | 
			
				
					 
					
					 
				  
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				 jayhayhayhay 
				
				
					 Joined: Sun Dec 03, 2006 2:24 pm Posts: 30
				 
				 
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				  Re: Condition Zulu (CZulu) mod [WIP]  
					
						you know, im even older then grif on this forum.
  thats gotta count for something. young children should be sat around me listening to tales of build 13 etc. 
  "in the old days, there was no such thing as building bunkers. everyone got the same. and we liked it." etc. " this new fangled technology of preplacing your bunkers, it just goes right over us old folks, you know." and of course the children would be wanting to go home and start to cry from boredom.
  any way, they are supposed to look a little like the coalition, after all they used to BE them. 
					
  
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			| Fri Dec 21, 2007 9:57 pm | 
			
				
					 
					
					 
				    
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				 Nephilim 
				
				
					 Joined: Thu Nov 22, 2007 9:54 am Posts: 124
				 
				 
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				  Re: Condition Zulu (CZulu) mod [WIP]  
					
						Eh, wasn't talking to you. Also, no, it doesn't, not if you've been gone for a long time. Like you. 
					
  
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			| Fri Dec 21, 2007 10:22 pm | 
			
				
					 
					
					 
				  
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				 jayhayhayhay 
				
				
					 Joined: Sun Dec 03, 2006 2:24 pm Posts: 30
				 
				 
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				  Re: Condition Zulu (CZulu) mod [WIP]  
					
						you know, it WAS a joke. 
					
  
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			| Fri Dec 21, 2007 10:26 pm | 
			
				
					 
					
					 
				    
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Condition Zulu (CZulu) mod [WIP]  
					
						jayhayhayhay wrote: you know, im even older then grif on this forum. You still type like a dead baby with downs. And, B13? Lol, I started visiting at Build 11.  
					
  
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			| Fri Dec 21, 2007 11:42 pm | 
			
				
					 
					
					 
				  
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				 NeoSeeker 
				
				
					 Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
				 
				 
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				  Re: Condition Zulu (CZulu) mod [WIP]  
					
						Grif wrote: jayhayhayhay wrote: you know, im even older then grif on this forum. You still type like a dead baby with downs. And, B13? Lol, I started visiting at Build 11. When you started visiting doesn't mean anything, join dates are much more solid proof than your word.  
					
  
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			| Fri Dec 21, 2007 11:45 pm | 
			
				
					 
					
					 
				  
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				 jayhayhayhay 
				
				
					 Joined: Sun Dec 03, 2006 2:24 pm Posts: 30
				 
				 
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				  Re: Condition Zulu (CZulu) mod [WIP]  
					
						ROFLMAO i had a bet how long it would take for grif to start acting arrogant, selfish and overall, like a baby with downs. well, you cant change a leopard's spots. 
  still a grammar nazi i see. well, im afraid i really cant be arsed to waste my typing for the likes of you, buttmunch. 
					
  
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			| Fri Dec 21, 2007 11:49 pm | 
			
				
					 
					
					 
				    
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Condition Zulu (CZulu) mod [WIP]  
					
						Joined: Sat Jan 27, 2007 1:25 pmhttp://www.datarealms.com/devlog/2007/01/Well let's see if B12 was released in february then it logically follows that b11 would be around in january right hmm I think so that's good deduction there Sherlock why thank you I think it was rather admirable myself as well well that's good then yeah alright anyways yeah stop being a dumb bitch and doubting me why would I lie about something that matters in fact I only brought the topic up because he seemed to take it as a badge of honor that his join time precedes my own even though he's dumb and left for ages and also makes shitty mods.  
					
  
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			| Fri Dec 21, 2007 11:52 pm | 
			
				
					 
					
					 
				  
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