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 GModules (Repost) 
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Joined: Thu Dec 20, 2007 9:06 am
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Post Re: GModules (Repost)
metal chao wrote:
So uhh...
I think you should hire someone to make you some better sprites.

Because, really, if you want to avoid derailment again, you have to change them.
Everyone who opens this topic is going to see the pics and instantly think "Theft!" because they are almost identical to existing mods.

I do not think they look identical in the least sense.

(This refers to the parts that do look the same even if they hardly do) But think of it this way, ingame there is a universe, Pirates who have a army would have in a sense the same or modded versions of some other military equipment.


Fri Dec 21, 2007 12:00 am
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Post Re: GModules (Repost)
Gikon wrote:
metal chao wrote:
So uhh...
I think you should hire someone to make you some better sprites.

Because, really, if you want to avoid derailment again, you have to change them.
Everyone who opens this topic is going to see the pics and instantly think "Theft!" because they are almost identical to existing mods.

I do not think they look identical in the least sense.

(This refers to the parts that do look the same even if they hardly do) But think of it this way, ingame there is a universe, Pirates who have a army would have in a sense the same or modded versions of some other military equipment.


Well you're wrong.
I am reffering to the two turrets.


Fri Dec 21, 2007 12:02 am
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Post Re: GModules (Repost)
The whole "pirates re-using other people's stuff" thing seems very "it's not a bug its a feature".


Fri Dec 21, 2007 12:03 am
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Post Re: GModules (Repost)
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(This refers to the parts that do look the same even if they hardly do) But think of it this way, ingame there is a universe, Pirates who have a army would have in a sense the same or modded versions of some other military equipment.


hm, makes sense.

but they should have a more... derelict look, know what im sayin?


Fri Dec 21, 2007 12:03 am
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Post Re: GModules (Repost)
metal chao wrote:
Gikon wrote:
metal chao wrote:
So uhh...
I think you should hire someone to make you some better sprites.

Because, really, if you want to avoid derailment again, you have to change them.
Everyone who opens this topic is going to see the pics and instantly think "Theft!" because they are almost identical to existing mods.

I do not think they look identical in the least sense.

(This refers to the parts that do look the same even if they hardly do) But think of it this way, ingame there is a universe, Pirates who have a army would have in a sense the same or modded versions of some other military equipment.


Well you're wrong.
I am reffering to the two turrets.
You mean the two DreadNots right?
Again
Quote:
(This refers to the parts that do look the same even if they hardly do) But think of it this way, ingame there is a universe, Pirates who have a army would have in a sense the same or modded versions of some other military equipment.




------------
@commanderCool: Working on that


Fri Dec 21, 2007 12:04 am
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Post Re: GModules (Repost)
yknow, if you need spriting help, i am skilled in that field. ill gladly assist.


Fri Dec 21, 2007 12:05 am
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Post Re: GModules (Repost)
I think metal was referring to the Coalition Liberator Razor and the Divix's artillery cannon Cannon.


Fri Dec 21, 2007 12:05 am
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Post Re: GModules (Repost)
Trouser, don't start a flame war. Please.


Fri Dec 21, 2007 12:08 am
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Post Re: GModules (Repost)
TrouserDemon wrote:
I think metal was referring to the Coalition Liberator Razor and the Divix's artillery cannon Cannon.

Yes, the Two DreadNots.
I might remove the Cannon (sprite sucks ass)
The Razor i will be making a new sprite for.

CommanderCool wrote:
yknow, if you need spriting help, i am skilled in that field. ill gladly assist.

Nah, i got my old friend Alex(ElderBunny of Eclipse) and me if i need help.
I'm a Skilled GFX artist (but my focus is mostly not pixel art)


Fri Dec 21, 2007 12:08 am
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Post Re: GModules (Repost)
k then. good luck!


Fri Dec 21, 2007 12:09 am
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Post Re: GModules (Repost)
JUST to let you know,

I made the sprites for the hideouts(check page 39 of the sprite dump)


Fri Dec 21, 2007 10:18 pm
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Post Re: GModules (Repost)
tosty wrote:
JUST to let you know,

I made the sprites for the hideouts(check page 39 of the sprite dump)

Yup :3
Whoops i forgot to credit you ..sorry >_<


Fri Dec 21, 2007 10:23 pm
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Post Re: GModules (Repost)
WOW.... Now this is a good group of mods I am going to start to look forward to! :grin:
I really like the sprites, and I do think the using other weapons found is realistic. Make like a little rocket type thing for sending weapons taken from dead badies and sell them!


Sat Dec 22, 2007 1:34 am
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Post Re: GModules (Repost)
i still don't understand why you make a pack, with 2 new actors (One looking like a clone resprite) and a few new bunkermodules. And then 2 resprites of 2 other mods and a resprite of 64 pixels in the laserdoor :?


Sat Dec 22, 2007 9:33 am
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Post Re: GModules (Repost)
Mindbug wrote:
i still don't understand why you make a pack, with 2 new actors (One looking like a clone resprite) and a few new bunkermodules. And then 2 resprites of 2 other mods and a resprite of 64 pixels in the laserdoor :?

its not done man... :oops:


Sat Dec 22, 2007 9:37 am
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