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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I just realised, I haven't played the new version.
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Sun Jan 07, 2007 4:09 am |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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I just got to dl it 2 hours ago, anyway.
And yes, too many skeletons. It's much less fun when you don't have much blood.
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Sun Jan 07, 2007 4:27 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Data said they were still working on the amount of actors randomly flying out of nowhere
An option in Scenes.ini to change which and how many actors for each mode would be nice though...
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Sun Jan 07, 2007 5:04 am |
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Metroid48
Joined: Fri Dec 08, 2006 11:48 pm Posts: 67 Location: Canada, eh?
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I actually like the amount of skeletons. It's a cool new feeling fighting off their hoards. But I do agree that a toggle or slider bar would be nice.
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Sun Jan 07, 2007 8:00 am |
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Giant. Metal. Idiot
Joined: Wed Oct 18, 2006 12:09 pm Posts: 48
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I am Drunkman wrote: I think of Data wants to have lots of skeletons, or any actors, he should increase the strength of the ground, as at the moment they just go down..... (alot of the time)
Sorry man, enemy actors can get through even my modified concrete with 180000 strength in a few minutes, extremely powerfull acid rifles on the other hand, hmm, lets see, a think a couple of days.
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Sun Jan 07, 2007 9:06 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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THe collision is kinda screwed up, that's why.
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Sun Jan 07, 2007 5:32 pm |
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naka
Joined: Fri Nov 17, 2006 12:01 am Posts: 33 Location: This text field is humorous
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I think the skeletons should be much weaker like maybe 20hp instead of 100 then it would be ok that they come in large numbers.
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Mon Jan 08, 2007 6:49 pm |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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They should have 100 health, but there should be less of them. I can kill all the skeletons just fine, it just gets a little boring only killing them.
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Mon Jan 08, 2007 11:00 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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The problem with the skeletons is that, by virtue of a few unknown factors (possibly strength and sturdiness of the bone material) the skeletons very, very rarely ever actually fall to 0 health. They always see to hit the woundlimit first.
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Mon Jan 08, 2007 11:24 pm |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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I just blunder 'em.... that take health to -(insert right number here) and also pops them...
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Mon Jan 08, 2007 11:39 pm |
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naka
Joined: Fri Nov 17, 2006 12:01 am Posts: 33 Location: This text field is humorous
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BreenedandScrooned wrote: They should have 100 health, but there should be less of them. I can kill all the skeletons just fine, it just gets a little boring only killing them.
but they are to come in great numbers to overwhelm their enemy
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Wed Jan 10, 2007 2:22 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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They don't exactly overwhelm me. They usually just kill themselves.
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Wed Jan 10, 2007 2:41 am |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Or dig underground and get pegged in the back with a heavy digger.
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Wed Jan 10, 2007 2:45 am |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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Or just randomly dance under the brain... well they do this for me but I changed the brain code so it might be a bit different... they dance and then go down... until another one comes and dances on their heads and kills them... Tis funny
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Wed Jan 10, 2007 6:32 pm |
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chineseboy16
Joined: Sat Dec 16, 2006 1:50 am Posts: 236
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actually i think there should be less skeletons or they have 50 health.
even when i play medium mode they dance on top of the brain and start digging until they dig to my brain making me lose -_-
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Wed Jan 10, 2007 10:40 pm |
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