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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: =The EVIL bunker module pack=
Ok, here is the ideas:
-Command center (where the commanders stay to talk about strategy, donuts and bloody battles) -Storage Room (with interative lockers [make individual lockers too] to keep your weps and stuffs) Elevator (Its possible now, OMG!) Laboratory (with scientific thing) Sewers (hell yeah!)
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Sat Dec 15, 2007 5:21 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: =The EVIL bunker module pack=
Make this, it needs release.
And the halls/pieces to be strong if they are the main way.
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Sat Dec 15, 2007 8:46 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: =The EVIL bunker module pack= BETA RELEASED
L Junction C is screwed up. There are no stairs or ramps. Too strong/cheap, these are more effective than regular bunkers, but in some cases cheaper.
But they do look great.
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Sun Dec 16, 2007 4:42 am |
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Mindbug
Joined: Sun Oct 29, 2006 7:17 pm Posts: 50
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Re: =The EVIL bunker module pack= BETA RELEASED
Nice!!! DL'ed
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Sun Dec 16, 2007 11:02 am |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: =The EVIL bunker module pack= BETA RELEASED
You mean the material fault in the L C? Mirror LJunctionCMat horizontally.
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Sun Dec 16, 2007 2:28 pm |
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eternjc
Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
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Re: =The EVIL bunker module pack= BETA RELEASED
Azukki wrote: L Junction C is screwed up. There are no stairs or ramps. Too strong/cheap, these are more effective than regular bunkers, but in some cases cheaper.
But they do look great. Thanks, I noticed that L-junction just after I posted, but had to run to work. *FIXED* Also, I haven't done much to the price yet. I'm thinking an average 75oz sounds fair.
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Sun Dec 16, 2007 4:09 pm |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: =The EVIL bunker module pack= BETA RELEASED
Have you found a use for the gun dispenser I send you?
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Sun Dec 16, 2007 4:38 pm |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: =The EVIL bunker module pack= BETA RELEASED
Depends on the strength what the cost should be. Remember, for things like this you don't have to assume they're starting with the default amount of money, so 75+ per module will be perfectly acceptable.
I'd do a calculation of: 25 + 25x = C x = Ratio of defense compared to the original bunker modules C = Cost And see what you get. That might help you get a basic idea.
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Sun Dec 16, 2007 5:43 pm |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: =The EVIL bunker module pack= BETA RELEASED
Its a simple calculation, and makes you look smart when you use it too. Genius. it works with guns too, exept for 25, take 5, and F for C, for firepower.
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Sun Dec 16, 2007 6:59 pm |
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eternjc
Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
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Re: =The EVIL bunker module pack= BETA RELEASED
Alright, omni, thanks. I'll try to work with that. For now ... on to stair/ramp modules!
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Sun Dec 16, 2007 7:25 pm |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: =The EVIL bunker module pack= BETA RELEASED
Stair/Ramp modules are relevant to my interests.
I should really get back to work on my mod, actually.
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Mon Dec 17, 2007 7:25 pm |
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