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 Elemental Mod (Yes or no?) 

Elemental Mod
Yes 71%  71%  [ 12 ]
No 12%  12%  [ 2 ]
Need more info (maybe) 18%  18%  [ 3 ]
Total votes : 17

 Elemental Mod (Yes or no?) 
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Joined: Fri Aug 31, 2007 3:57 am
Posts: 227
Location: Canada
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Post Elemental Mod (Yes or no?)
Hey guys, I've been with CC since build 13-14, but am fairly new to the community. Haven't modded yet, but i am thinking of making an Element (not skateboard company) mod. It would have on of everything from these elements:

Fire
Water
Ice
Earth/Organic
Air/Wind
Light
Dark
(more, open to suggestion)

Each element would be a seperate mod, containing a:

Landing Craft (Drop ship, rocket, pod)
Actor (based on its element, ie air Actor would have a really good jet pack)
Weapon (Flame thrower, etc.)
Bomb (Fire ball, Ice ball, Rock...)
Shield (fire shield would melt stuff, air shield send it far, far away)
Tool (not sure, maybe a blow torch?)
Misc. (Won't do damage, Just cool. (Flint and Steel, Laser pointer, Snow ball, Water balloon, etc.)

Tell me what you think.

P.S. Probly need Spriters and some modders.


Sat Dec 15, 2007 5:58 am
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Joined: Fri Sep 21, 2007 4:45 am
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Post Re: Elemental Mod (Yes or no?)
I can help, im good with code but not sprites


Sat Dec 15, 2007 8:27 am
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Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
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Post Re: Elemental Mod (Yes or no?)
Heh. Sure, why not. I'd like to see what the fire and water dropships will look like. :smile:


Sat Dec 15, 2007 10:02 am
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Post Re: Elemental Mod (Yes or no?)
Hang on, hang on.

Did you just say need some spriters and some modders?
Do you plan to do any of the work at all?


Sat Dec 15, 2007 11:27 am
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: Elemental Mod (Yes or no?)
Supervising can be considered work...

I offer my spriting capabilities, though I can only do guns.

And I would prefer to have a source picture if possible.


Sat Dec 15, 2007 12:32 pm
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Post Re: Elemental Mod (Yes or no?)
I do plan on doing work, yes. But i am fairly new to modding, and would just need some experienced modders to help me figure out how to do things, not to do them for me.
@ TD: Ummm... what do you mean a source picture? Like, where i got the idea from? I came up with it...


Sat Dec 15, 2007 4:29 pm
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Joined: Sun Nov 25, 2007 6:29 am
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Post Re: Elemental Mod (Yes or no?)
he means the base of the thing, like a sketch of how you want it to be. He's going to make another drawing based on that, the finished product.


Sat Dec 15, 2007 5:15 pm
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Post Re: Elemental Mod (Yes or no?)
I would do some coding, but I'm busy with other mods. I can do SOME spriting for you though.

Only guns and actors. Hate spriting craft.


Sat Dec 15, 2007 6:28 pm
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Post Re: Elemental Mod (Yes or no?)
Ok, I kinda suck at the whole art thing, but ill give it a try.


Sat Dec 15, 2007 7:51 pm
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Post Re: Elemental Mod (Yes or no?)
Well...im ok with sprites...

P.S. Here is a preview of my next mod
Yes there will be more than just this


Sat Dec 15, 2007 8:19 pm
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Post Re: Elemental Mod (Yes or no?)
Not bad.
I hope your mod is more than just resprites though.


Sat Dec 15, 2007 8:20 pm
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Post Re: Elemental Mod (Yes or no?)
They will be more than just resprites.


Sat Dec 15, 2007 8:23 pm
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Joined: Sun Oct 29, 2006 4:26 am
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Post Re: Elemental Mod (Yes or no?)
tosty wrote:
They will be more than just resprites.


Fun idea for Fire: Add an attachment that instantly breaks off, and have the BreakWound be some kind of fire. Easy to implement flaming actors. It'd probably look really awesome if you pulled it off well.


Sat Dec 15, 2007 10:35 pm
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Joined: Wed Jun 06, 2007 8:01 pm
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Post Re: Elemental Mod (Yes or no?)
Tehehe, now all thats in my head is a giant flaming clone :D


Sat Dec 15, 2007 10:38 pm
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Post Re: Elemental Mod (Yes or no?)
That FlameDreadnought absolutely NEEDS a flame-thrower.


Sun Dec 16, 2007 12:48 am
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