Alright, Gentlemen, Listen Up.
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Alright, Gentlemen, Listen Up.
Research continued on the reanimated at Base D, however nothing new was discovered today. (Chance was of 1 in 5, tomorrow will be 1 of 4, subtracting 1 chance of failure until something new is learned.) The helicopter from base D investigated base F, and found no survivors and nothing of any use. Unfortunately, the helicopter suffered severe damage upon it's return, and will be out of commission for 3 days, which will start after the airstrip is built. Thankfully, a spare helicopter remains at base D. Base A began construction of slanted walls. (3 days remain) Base B prioritized the construction of airstrips and vehicle plants, causing their number of days to completion down by one, while reducing their chances of a successful defense if attacked by also one. (4 days remain) Base D has 5 days until the completion of of their vehicle plants and airstrips. Day 3 has begun.
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Tue Dec 11, 2007 9:59 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Alright, Gentlemen, Listen Up.
Have D continue research on zombies, prioritize vaccine research. Allow B to continue its building. Same for A. HOWEVER.
Commence a strike on I. Land our special forces commandos on the roof with our three operation helicopters, one from D and two from A. Their priority is to get into the computer system. Use it to look for information, survivors and an armory. If there's a need to choose between the three, get to the armory first, since the survivors should be fine if they've been fine this long. If a survivor or group is in danger, and is close by, they are higher priority than an armory. The data download should be fairly quick, so no need to prioritize it. Just get it from the comp and it should be done in a minute or two. If possible, clear the base of infestation after your main objectives our complete. If the need arises to escape with the helicopters, bring the info, all saved survivors, and found weapons, to A. Have all survivors and SFCs checked for infection, and if it is found, quarantine them for study on how the disease mutates human beings, thus working towards a vaccine or at least something that will stop the spread of infection in the victim's body.
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Tue Dec 11, 2007 10:27 pm |
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Cinos
Joined: Thu Oct 19, 2006 11:51 pm Posts: 501
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Re: Alright, Gentlemen, Listen Up.
Empyreal wrote: Have all survivors and SFCs checked for infection, and if it is found, quarantine them for study on how the disease mutates human beings, thus working towards a vaccine or at least something that will stop the spread of infection in the victim's body. That's a tad...unethical. Though I suppose the times call for it.
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Tue Dec 11, 2007 11:07 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Alright, Gentlemen, Listen Up.
Cinos wrote: Empyreal wrote: Have all survivors and SFCs checked for infection, and if it is found, quarantine them for study on how the disease mutates human beings, thus working towards a vaccine or at least something that will stop the spread of infection in the victim's body. That's a tad...unethical. Though I suppose the times call for it. Ethics went down the drain when the world got raped by the reanimated. Deal with it. Honestly though, listen to all of Empyreal's ideas, they are perfect! Seriously dudes, I'm not joking, there's nothing better we could do!
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Tue Dec 11, 2007 11:10 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Alright, Gentlemen, Listen Up.
Why thank you. However, I'm only human, so it's best that we all work it out together. Besides, that's what this game is for. Also, it may be unethical, but we also have no vaccine yet. Every life is precious, but we need the research, and there's also no cure for them. It's better than just shooting them.
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Tue Dec 11, 2007 11:39 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Alright, Gentlemen, Listen Up.
I've always thought that games like this work better on a one on one basis, myself.
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Tue Dec 11, 2007 11:40 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Alright, Gentlemen, Listen Up.
TrouserDemon wrote: I've always thought that games like this work better on a one on one basis, myself. Well you are being a troll over at History's Push, don't ruin this too. Go with Empyreal's plan, it's perfection!
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Tue Dec 11, 2007 11:51 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Alright, Gentlemen, Listen Up.
Trouser's right. I'm apparently monopolizing this right now. After this one's done, I'll help Dauss tweak it so more players can issue their own orders.
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Tue Dec 11, 2007 11:52 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Alright, Gentlemen, Listen Up.
Perhaps we could each control one of the manned bases?
Then we could also include alliances and backstabbing against the backdrop of a zombie apocalypse...
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Tue Dec 11, 2007 11:56 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Alright, Gentlemen, Listen Up.
Empyreal wrote: Trouser's right. I'm apparently monopolizing this right now. After this one's done, I'll help Dauss tweak it so more players can issue their own orders. No, it's cool. Trouser is an asshat who hates all sorts of forum adventures and doesn't want us to have fun doing them. Just ignore his posts, they are all either troll-filled or made of stupidity. TD: No. No control one base a piece, this is a community thing.
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Tue Dec 11, 2007 11:57 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Alright, Gentlemen, Listen Up.
But if we each controlled a base, it would be a community thing and retain individuality...
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Wed Dec 12, 2007 12:03 am |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Alright, Gentlemen, Listen Up.
I agree with Trouser on this one. I don't know what former history he has, but he has a point. Sure it's a community thing, but idiots get ignored and the good people agree with the best plan. So it's almost one player. We need MULTIPLE groups. It'll get a bit more complicated, but it'll be worth it.
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Wed Dec 12, 2007 12:09 am |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Alright, Gentlemen, Listen Up.
venn177 wrote: Empyreal wrote: Trouser's right. I'm apparently monopolizing this right now. After this one's done, I'll help Dauss tweak it so more players can issue their own orders. No, it's cool. Trouser is an asshat who hates all sorts of forum adventures and doesn't want us to have fun doing them. Just ignore his posts, they are all either troll-filled or made of stupidity. TD: No. No control one base a piece, this is a community thing. He did learn from you... Anyway, we aren't in control, were talking amongst ourselves and agree on the next move/s We all control everything, if we all agree.
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Wed Dec 12, 2007 12:12 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Alright, Gentlemen, Listen Up.
Empyreal wrote: I agree with Trouser on this one. I don't know what former history he has, but he has a point. Sure it's a community thing, but idiots get ignored and the good people agree with the best plan. So it's almost one player. We need MULTIPLE groups. It'll get a bit more complicated, but it'll be worth it. Only if you do two things: Lead the expedition and work with Dauss, whom I interviewed, and put me in your sig =D I LOVE YOU EMPY-PEN!
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Wed Dec 12, 2007 12:12 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Alright, Gentlemen, Listen Up.
Maybe I should start my own forum adventure after this one is over/sunk into obscurity...
Anyway, I GREATLY RESPECT YOU EMPY-PEN.
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Wed Dec 12, 2007 12:15 am |
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