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[ 6 posts ] |
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A little offset assistance. B19 Regular Actor help.
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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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A little offset assistance. B19 Regular Actor help.
This dosnt matter anymore, new problem.
Last edited by kamakazibob on Fri Dec 14, 2007 4:06 am, edited 2 times in total.
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Tue Dec 04, 2007 2:23 am |
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ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
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Re: A little offset assistance.
Wow, that's looking like it's gonna be great. Sorry I can't help you though I'm having offset troubles of my own.
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Tue Dec 04, 2007 4:06 am |
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Fuzzo
Joined: Sat Feb 10, 2007 4:56 pm Posts: 106 Location: Great Britain.Bedfordshire.
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Re: A little offset assistance.
Ask Zalo he is the master of offsets.
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Thu Dec 06, 2007 9:45 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: A little offset assistance.
I'll help, I have nothing better to do.
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Fri Dec 07, 2007 12:16 am |
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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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Re: A little offset assistance. B19
New Problem. I'm working with the Crab actor type and all my leg sprites end up backwards. No matter how I change my sprites direction, it always ends up the same. Any ideas or am I an idiot.
Cheers!
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Tue Dec 11, 2007 2:35 am |
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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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Re: A little offset assistance. B19 Regular Actor help.
Hey, I've decided to make the my general question/ looking for assistance thread.
If its at all possible for someone to take a look at the wip actor and gimme some advice with the arms, for the legs aren't near finished. I've never tired doing the arms like this and they seem to end up wonky, it could be my deplorable creation of multiple sprites but who knows, eh? The idea stems from my love of steampunk and I DO LIKE Amrobotics stuff, but this is entirely my code, except for the Atom groups, thats modified.
So, lemme know if anybody would like to help. It would be appreciated.
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Fri Dec 14, 2007 4:10 am |
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