| Author | Message | 
        
			| ASH33 
					Joined: Sat Dec 09, 2006 4:00 pm
 Posts: 137
 Location: UnitedStates    Cheez-its: 999K+
   |   Exit Sound ?Does anyone know if there is a command like: "Exit Sound = " ?
 to clearify, a way to make CC play a sound every time something exits a craft.
 
 
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			| Wed Jan 03, 2007 10:53 pm | 
					
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			| Kelas 
					Joined: Fri Dec 15, 2006 5:28 am
 Posts: 978
 Location: Texas
   | I don't know if there is an "Exit sound" but you could just change the .wav of the opening sound to get the same effect. 
 
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			| Wed Jan 03, 2007 10:57 pm | 
					
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			| ASH33 
					Joined: Sat Dec 09, 2006 4:00 pm
 Posts: 137
 Location: UnitedStates    Cheez-its: 999K+
   | then it will only make a sound when it opens, but not for each person after the first 
 
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			| Wed Jan 03, 2007 10:58 pm | 
					
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			| Kelas 
					Joined: Fri Dec 15, 2006 5:28 am
 Posts: 978
 Location: Texas
   | I don't think that is possible...if it was, it probably would of been implemented already. 
 
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			| Wed Jan 03, 2007 11:00 pm | 
					
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			| ASH33 
					Joined: Sat Dec 09, 2006 4:00 pm
 Posts: 137
 Location: UnitedStates    Cheez-its: 999K+
   |    rrrr.... 
 *starts trying random words*
 >_<
 ... that didnt work.
 
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			| Wed Jan 03, 2007 11:02 pm | 
					
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			| Data DRL Developer 
					Joined: Tue Jul 27, 2004 8:02 pm
 Posts: 428
 Location: AZ
   | We'll add it. 
 
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			| Thu Jan 04, 2007 7:41 am | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | OMG! DATA!        Stay Calm!    *Faint*
 Ontopic: Yes please add it.
 
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			| Thu Jan 04, 2007 12:53 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   | You know, the fact that the main developer actually reads the forums and uses the ideas is what makes a good gaming community. 
 
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			| Thu Jan 04, 2007 10:33 pm | 
					
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			| FarvanTorna 
					Joined: Sat Dec 02, 2006 11:51 pm
 Posts: 204
   | Wait there is an hatch opening sound.
but thats not same.
 
 
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			| Thu Jan 04, 2007 11:28 pm | 
					
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